Skip to main content

Feature Feedback: Sound, Unit graphics, map colors, AI adjustments, daychange

We have new features on Beta to test. These features are part of our CoW 1.5 initiative, but because they are not affecting the gameplay, we will release them to live already after a short beta testing phase of 2 weeks. The live release will happen on 26th of November.

Sound & Music

We implemented sound effects and background music into the game, for more immersion. Have a listen and tell us if you feel that some sounds are too loud or too quiet or if you feel that certain sounds are missing, e.g. for specific actions or buttons. There is also a toggle in the game settings to turn sound on and off.

Note: Sound works much better in the advanced graphics version, as there the volume of certain sounds change depending on how far your screen is away from the source of the sound, making the experience very dynamic. In the old graphics version (Canvas) this info is sadly missing, making all sounds displayed at full volume on the map. (maybe gets fixed later)

Vehicle Graphics Update

We updated the unit graphics for vehicles to improve the look and feel of the game. We also added faction specific vehicle skins where they were missing. The graphics for the other units will be updated in future updates.

Map colors

To improve the look and feel of the game we changed the map colors in the advanced graphics version, especially in the relation view mode, where we felt the initial look was "too much blue". Therefore the relation mode received a different color palette. Water and fog of war color also got a bit lighter.

Daychange adjustments

We implemented a daychange timer in the upper right corner in the PC version and in the bottom right corner in the mobile version, so that players know at all times when the next daychange will happen. We also changed the time of daychange to the time when a game round started, for newly created games. This means future rounds will not have their daychange always on midnight CET, but on the time when the round was created. The visible daychange timer should help with that switch. This is done for 2 reasons: a) decrease alot of server load and b) remove disadvantages from players in certain time zones who always had the day change at very unpopular times.

AI adjustments

Popularity with Elite AI should not drop as fast anymore, resulting in less early war declarations from AIs. Also AI should now build less units which it cannot use well, like Airplanes and ships, and build more units which it already leveled up alot.

Unit Layouting

In the enhanced graphics version unit images on the map push each other away a bit so that images don't overlap anymore. This should help with seeing and selecting armies in crowded areas.

Hope you like the changes and happy testing!

Post a Reply

Please log in to post a reply.

42 Replies

freezy wrote:

Since one asked how the different tracks are named... We decided to give them some proper names and upload them to a Youtube playlist, so you can listen to them or use them in community projects :)

CoW Soundtrack playlist:

https://www.youtube.com/playlist?list=PLCNAOWXfLfdyKBk9sEl8pUARIoueVH7Cq

There will also be a Supremacy (our other franchise) playlist coming soon, which has similar music just with some more WW1 flavour.

Since our other games Supremacy 1 & Supremacy 1914 now received music in the game as well, I also wanted to share the playlist to their Official Soundtrack here for those of you who like this style of war themed music.

Supremacy 1 / Supremacy 1914 Soundtrack Playlist: youtube.com/playlist?list=PLCNAOWXfLfdwISTKkODvNYYwApqbin8If

And as a reminder the Call of War Soundtrack Playlist: youtube.com/playlist?list=PLCNAOWXfLfdyKBk9sEl8pUARIoueVH7Cq

tripb wrote:

Graphics - Submarines: I like how the subs blends in a little more with the ocean to make it more relistic. I do notice that at times they are a little "too hard" to see when they are "near" other units. They blend too much with other vessels making them really hard to see.
Agree 100% with this comment! ... 8)

Post a Reply

Please log in to post a reply.

Back to Beta Feedback & Discussions
Play Our Games