Edwylmthat there isn't a problem, AI capital farming is not against the rules as its not a active player that volunteered and that you still have to kill the units for the AI. That is a common strategy but this has its downs to as it takes manpower away from the real action. unless i misunderstood
it was counter-argument to you when you said morale of new provinces will be a problem- it will not be a problem as you can farm 4-5 AI capitals using 4-5 x [1 infantry and 1 range unit per town]. Everyone can sacrifice 5 LCs and 5 infs to do that...
Sometimes 1LC/Plane having all small tropicco style countries in range - is enough.
Edwylmoh i have but this is very rare case but i can kill those 10% traded by sns and by split stacks along with location and other tactics. to be honest to beat a bigger enemy you need experience and activity. but yet again you could do what ww1 did and send waves of units... however sending 10% to ally player isn't that good unless they plan on leaving as they have more troops that can deal damage to the enemy which is much more helpful to their ally.
this one goes for activity player rather. only thing they have are friends and activity. So if you fought a heavy war and inflicted casualties on your enemy.- even though opponent won he will be weakened and probably armed with leftovers. He can be easily cleaned by couple of BBSes or planes. deployed on the right time/location. Imagine your wars Edwylm and your opponent getting planes/BBses in number that is 10-50% of his pre-war army size ( everything depends how big are his friends). I saw guys fighting me and losing 8 mln troops 800 arts and they were receiving additional 4 mln + 250 arts from friends .... Troops stationed in their towns which I could not see with spies.
and counting that you can sit longer than enemy and win against him only if his S&S is weaker than your- this is not a good idea but gambling with luck.
Edwylmthere is tactic behind it now lets say they are small nations not doing much that could be seen as wolfpacking. report it.
does it mean it is forbidden if their only goal is to support overlord and weaken his opponents with wars?
Edwylmthat sounds more like them leaving the game. now if they were to go AFK that be less effective but if they were to return and its repeated that would be considered as active activity. report it. but even then they moved all their units away into the sea well there is a plus you don't have to worry much about those units fighting unless they were ordered to go on a suicide run.
true, but even with inactive player this gameplay destabilizes situation on the map. All of these friend's packs are destroying eco balance. whole wolfpack is sponsoring chosen region with most of their resources and you can be the best S&S player this game has seen but it will not help you in the first 2-3 weeks of the game. I saw specialized wolfpacks at 100 and 500 maps. They showed me facebook page, description of their activity and other things- somehow, with all this details noone was banned due to lack of evidence.... if they are supplying all details and this is not enough - I do not know what kind of evidence is needed.
IMHO this is one of the biggest threats to normal players. Multis are multis - it is hard to manage all of them equally good. But if you have 15 different people cooperating secretly - then victims of wolfpack have a serious problem.
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System is simple.
They go to map in different locations to quickly overwhelm opponents in different regions with superior resource production . Australia is logical first target as a save resource base. You send good players ( 1-3), give them 5/15x more resources so they can produce tons of cavs. They win everything, set up eco base and produces resources for other guys who then decide which region will be secured as a next one. After choosing region - players there receive resources to secure it and so on. Mostly they choose Europe and Arica after Australia. System destabilizes thin line of balance as wolves are having many times more resources to invest in military. with 15 players you can invest up to 15 times more in military than opponents. You do not have to worry about eco as you victims are producing that.And this is not one time bonus- they have 15x more resources every single day till region is secured. This is how I got my stats and skills- by trying to survive on corrupted maps and fighting them. But in the end it turned out I need at least 1 friend to have my back to even have chance to see the end of map on 500.
They also have hidden agents in every single coalition that matters to use this moles for gaining information before and during a war, troops dispositions, orders, sometimes moles take resources to build troops for coalition while secretly sending everything
to their overlord. When the time is right they back-stab empty countries of their coalition previously playing less active player busy in RL. Now this for sure does not make game enjoyable , especially if they laugh in your face and say they will do it again and again and no one will stop them- what was sadly true.
There should be still ticket in kayako about that and I am happy to help in finding it if someone is interested in solving this case. Around 15 people were in this wolfpack. 15 out of 100 on the map = 15% of the map.
I am happy to discuss this thing in PM with someone able to do sth about that after 2 years. Same goes for smaller wolfpacks (5-10) from the last 2 years.