Vassal/Puppet Rules
- A country can become a Vassal through losing a war, through an agreement, or may simply start as one. Becoming a Vassal assures your nations protection by the nation that is holding you as a vassal (the overlord), however any wars that said country becomes involved in will draw you into the war. The overlord can also force how many armed forces you have and can also demand resources from your nation.
- It is however required that the overlord makes all reasonable attempts to ensure their vassal's economies remain stable. As an example, if a vassal has 0 iron, and is suffering deficits, the overlord should either gift, or trade with them to ensure their vassal nation does not collapse. On the other hand, if the overlord nation is suffering similar shortages, or has very little production/stockpile, then the overlord would not be required to put itself into a poor position to keep their vassal out of it instead.
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- To limit possible short turnarounds in vassalage, you cannot rebel until at least 5 Years after you become a vassal , and during such times all reasonable directions from the overlord must be obeyed and any wars which the overlord are in must be joined. If you have insufficient resources to meet a demand, or such a demand will place your country into economic trouble either directly, or indirectly due to lack of methods to obtain other resources without trade, that demand is unreasonable.
-To become independent, you would need to wage a successful war against your overlord nation (during this war, no provinces can be kept by either side, all must be returned after the war is ended, no matter how many countries join in on either side); or perhaps you could even negotiate for your freedom or more autonomy if you would like to maintain friendly ties.
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- If you do choose to join the game as a vassal country, don’t be a ****. You knowingly choose to join the game as a vassal and so you should roleplay as a long term vassal in a reasonable way. If you want to try and go for independence as you feel you are being shafted and taken advantage of, start to roleplay towards it, be reasonable, and interact in the daily European and formal RP with your overlord.
If you start a story about how ‘Taxation without representation is tyranny’, and your country’s people are given representation in the government.
But if you feel military power is far too centralized in London, and they give you control over a bunch of their arty; then No your colony does not have sufficient reason to declare independence.
-Vassals created via military action for obvious reasons have much more reason to vie for independence.
-If both the overlord and the admin feel that not enough in character cause or reason has been given for a vassal to try and become independent, the right is reserved to entirely ‘nullify’ the independence war.
For Example, you complain about resource taxes and lack of protection, the overlord stops taxing you and sends forces to defend you, and you declare independence anyway. Then Turk Will Wipe you out.
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All of the Rest of the Information can be found on the Discord Server, including Free countries to apply for, simply follow the link, and put in your formal application using the template below.
Application
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