agreed, same behavior to me, see my post "new feature warp?"
AI units teleporting
i just declared war against the country(an AI), i checked all the provinces before declaring war, in those that didn't hide troops due to fortress, it had 15 in the city, the moment i declared war and first artys shoot, AI units moved. but this particular unit didn't move like the rest, it teleported way forward
the bug is triggered when moving the units(my units) that are in front of them, towards the city,
here an example: https://i.gyazo.com/6cbb5cc90017165e83dd988980f86702.mp4
here's another example: https://i.gyazo.com/b168edeb2c26fe295390db584421bd3e.mp4
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Hi,
it is likely that this was due to a loss of connection:
1. connection of your client to the server was lost
2. bombardment of your artillery started
3. AI infantry started moving out of province towards your artillery, but you did not see this due to lost connection
4. connection is established again once you gave your infantry a new move command
5. game state is updated and the infantry position visually "jumped" to the actual position on your end, but in reality it did not teleport.
Could be that connection issues became more frequent, we will investigate.
it is not due to a loss of connection
if you check the gifs, the game is connected and it even check status and confirms that is connected once before the move is done
plus, aside of the check status, you can try it yourself
place the units, start war, let first round of arty hit the enemy, the enemy will get out of the city, move your units towards the province, the enemy AI units will teleport closer to your army
check your status to see if connected while you try it
PS: if that would be the case, a loss of connection, all units would move to their position after the first move
PS2:
nemuritor98i just declared war against the country(an AI)
i didn't use the word "just" because microwaves
i didnt loose connection for sure....i try to trigger it and take screenies, then post again
Ok thanks for the additional details, will forward this to our QA.
just remove whole update you did last week
it added 16 new bugs plus unknown number of others
Hello,
I can confirm that there's a problem regarding the movement of some units.
I already got some screens showing that a unit must have been advanced at a speed far beyond the normal possible movement speed.
I also got some reports on Skype of trustworthy users stating the same problem.
My appeal: Could you be so kind to capture the screen as soon as you start a ranged attack and watch the unit movement. If the attacked unit is moved towards your attacking unit at a speed beyond normal, could you take an other screen?
fortunately players can do it too ![]()
time for jumper wars
boris.deHello,
I can confirm that there's a problem regarding the movement of some units.
I already got some screens showing that a unit must have been advanced at a speed far beyond the normal possible movement speed.
I also got some reports on Skype of trustworthy users stating the same problem.
My appeal: Could you be so kind to capture the screen as soon as you start a ranged attack and watch the unit movement. If the attacked unit is moved towards your attacking unit at a speed beyond normal, could you take an other screen?
The gifs I provided are the answer to your appeal, the units aren't going faster than usual, they are teleporting.
I'll soon be taking another AI country, I'll try to provide you with more GIFS
ok works for my own troops as well.....
arty about to shoot, my inf moving a bit forward.....server time is found left bottom corner
few seconds later my inf ported to postion it should walk to in like 6 minutes..
again time included.....
EDIT: not limited to ai troops only....
some teleports w/o screeenie later enemy inf now presents ranged attack:
More examples:
Evidence 1: https://i.gyazo.com/fd053723f5775d041cd6533322ff9f26.mp4
Evidence 2: https://i.gyazo.com/35b0752c304d6391d95b142a7b0a05fd.mp4 & https://i.gyazo.com/72b5c9a7a505b5590483a7dbf96dfb6f.png
Evidence 3: https://i.gyazo.com/2e69f3cf0e5ebfe113562ed0f1dda623.mp4
Evidence 4: https://i.gyazo.com/ef3acc45c171f88ce6c45e46984e804d.mp4 & https://i.gyazo.com/b3cf037181dc86a2236159022cefbff0.png
Thanks everyone, we were also able to reproduce this and will work on a bugfix asap. So no need to post additional evidence
These players are attempting to help the staff...I do not understand this adversarial stance of "you must show proof" this is not first time I have seen this in Forum... 2 of these players are regulars here in forum and very experienced all Bytro staff knows them and has dealt with them many times...
Why are they being treated as is they are in a court of law and their statements are 'false until proven true' with screen shots and proof of a time clock in the screenshot??? Something is amiss with the adversarial dynamics here...
Only when all proof is given, then does the standard statement of ...ok we will look into it, come![]()
I am totaly ok with not fixing anything
every situation has two sides - maybe leave time jump , like Hnr, as a feature
this would be called- 'frenzy charge feature' or 'ambush'
Hastings TNTThese players are attempting to help the staff...I do not understand this adversarial stance of "you must show proof" this is not first time I have seen this in Forum... 2 of these players are regulars here in forum and very experienced all Bytro staff knows them and has dealt with them many times...
If we gave the wrong impression I would like to in the name of the staff apologize. The thing is actually mainly that a bug report is not valuable without 'evidence' not perse because we don't trust the users. More because it makes us able to reproduce it which is a necessity to fix it. first you need to know what causes the bug. Or we point to the wrong issue because we think we know what happens but that doesn't. printscreens in these cases help a lot in the procedure to fix the issue.
pass it to testers and FP team members- I believe it is their main task to find repro somehow
I have found this teleporting of AI does not happen when I am firing on 'Bot; City with range units, it only happens when I lock onto the city with Melee units and click attack,(I have done this only with Inf/cav units not with tanks)
The Melee attack (inf / cav units) seems to be the trigger and this is the the moment of teleportation by AI units.
Golden Frieezapass it to testers and FP team members- I believe it is their main task to find repro somehow
Yes it is still it's better to have an indication where to look isn't it as as stated they might encounter something different and still think it's the same issue
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