When it comes to adding....
Add things of Diplomacy
This is a multiplayer game after all....
I knoweth of the Thing called Legacy mode....
Fact is however....
You Germans at Bytro have made a terrible game out of a good one
You have Removed Blueprints
You have removed Trading
You have Stripped down Diplomacy by removing Army Exchange
You have removed Coalition Unlimitless
Instead of Removing
Add things
Add all the Things you Removed
Tell me look at World of warcraft
Everyone loved the old mode, so they brought it back
It is successfull
Take a lesson and do the same
When it comes to adding....
Add things of Diplomacy
This is a multiplayer game after all....
well I would remove possibility to :
- use GMs to destroy buildings
- use GMs to lower morale of enemy provinces
leave only GM features that help user, remove those who hurt other players
simple like that
as a simple player I would like to know I control my country and my army and noone else, using Gms, is able to do the same. Thanks
GB
Screw the GM, that's been a part of the "old Supremacy" as well.
But what they did to out diplomatic options, removing trades almost entirely unless you're coalition partners, removing even the ability to give members of other coalitions right of way - that really killed the old supremacy for me. I am completely dumbfounded by this. I usually take a few months away from the game and then come back to play a few games, so I'm essentially used to coming back to changes but this... I am flabbergasted. Why tf did they do this? This completely stripped what used to be a major aspect of gameplay down to "Join Coalition -> Be in Coalition". That's all the diplomacy that's left possible unless you really go out of your way, get creative and have a lot of imagination.
Don't use profanity!
There was no profanity, it was criticism. It's okay for you not to like that but don't accuse me of stuff I haven't done.
I started to play supremacy 1914 again after a while, but now the came changed so much diplomacy and working in teams wise, that it really defeats the whole idea of diplomacy and team play.
E.g.
* I can't trade units to support or ask for support from my allies.
* I can't give others right of way, or ally them, if I or they are in a coalition (union), that now seems to be reserved for players in unions within the same union. So now unions can't work together, and you can't work together with non union players.
There should be no limits to diplomacy at all! This is a team game, and like real countries, there are no limits to what countries can propose diplomacy wise, which should include resource, unit, territory, trades at the very least, unrestricted.
Why then do you impose so many restrictions, on the trade/diplomacy features?
Probably because those players who play by themselves, and don't use diplomacy and were bitching about people working together against them. Well that is the whole point of this game, is it not?
Also the combat seems to be broken, or off.
Some examples:
fighting 22 inf against 4 inf in a lev 1 fort. 4 hrs later, my units are down to 13, and he has not had a single loss yet. had to bomb his arse with a aircraft to make a dent. my morale is 83, his is 63.
fighting 18 inf against 1 inf, no fort. 2 hrs later still no change.... That fight should have been over in 1 hr max.
This game is now really unplayable. Sorry, won't bother with it anymore.
Their are two problems with gifting units, the first it gives multi accounting even more power and second it allows a group of friends to share artillery/battleships and potentially have the same stack of weapons being operated 24/7 in away that is very difficult for a regular human player (who has to sleep) to deal with.
I really liked being able to gift units but the upside was not as great as the downside of having people exploit the mechanic.
psychlopsTheir are two problems with gifting units, the first it gives multi accounting even more power and second it allows a group of friends to share artillery/battleships and potentially have the same stack of weapons being operated 24/7 in away that is very difficult for a regular human player (who has to sleep) to deal with.
I really liked being able to gift units but the upside was not as great as the downside of having people exploit the mechanic.
As far as I know troops changing owner lose moral so if you did effectivly pass on BB's multiple times a day you'd eventually wear them out
I never noticed a decrease in morale when passing fighters or guns and we used that trick on many occasions to load up one player in the coalition with a huge fighter squadron so we could take down an enemy coalition.
if the units took damage it would definitely change the valid uses to make them less worthwhile but still reward the multi account player.
In regard to mechanical units that have condition rather than morale, the main reason I recall freezy the UNIT TRADES were eliminated was to protect us (community) from cheaters, as there was a nasty exploit where you could trade planes back and forth, and planes did constant damage never refueling in between trades and battle ticks... so with this exploit only a hand full of (gate keeping) elite veterans had knowledge of, sprinkle in some gold to heal the planes and they were immortals doing constant max damage.
So, it is what it is, I agree mechanical units are not like inf units and allegiance or loyalty is not a factor...Narmer and I have discussions on this in the past, many countries across the globe today can operate machines and arms being supplied to them by USA or Russia, does not matter what inf unit is using rifle made from either country the inf is only sighting and pulling the trigger...
this is game
we are players
we play games
if I wanted reality simulator I would have played something else
it is all about fixing planes trade bug. if they cannot fix it then they should allow trade with flag NO for planes.
Tanks tradeable: yes
planes tradeable:no
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