Games have become unbearable

was the point of this update to make 60 day games take 140? sure seems like it

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Please explain the reasons why you think this is the case.

the morale situation has become haywire for expanding empires, i posted this elsewhere:


so here's a suggestion- the need for iron was already imbalanced- maybe add 2 cheaper buildings with building times not (or less) affected by morale (or just lower build times and HP in general- maybe 24- 36 hours base- a standard airfield or slightly longer)

mess hall- costs wheat and fish and a small amount of lumber at build (maybe a small fish upkeep?)- reduces expansion penalty by 50-66%

supply depot- costs coal and gas and a small amount of lumber at build (maybe a small gas upkeep?)- reduces distance from capitol penalty by 66-75%

this might help get over the slow grind of conquest brought on by the last unnecessary update and would also spread out the resource diversity required for an expanding empire

not sure about the upkeep elements, as these buildings would have to be basically built everywhere for a solo win, but it would add a cool element to espionage- something else to sabotage to throw off a newly conquered or distant province

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