I think you raise some fair points about how monetization can affect the experience, especially when spending money becomes more important than strategy or long-term planning. At the same time, Iβd separate the gameβs design from the behavior of individual players, since some people simply enjoy progressing faster or supporting a game financially. For me, the biggest issue is whether free-to-play players still have meaningful ways to compete through smart decisions and good timing. If money consistently outweighs skill, then it definitely changes how strategic the game feels.
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Is this strategic game?
It is advertised on net as strategic, but this is for newbees only story...
Real thing is that you are here to play for satisfaction of paying players or cunny players...
First we know it is very often...When game is online, it is one of the goal of game to have more income as much as possible. no matter of other things..
It is not strange, it is not unusual so this game is in the same basket..
There is no limit of how many purchase you can do , so it is unlimited for that kind of sadistic trends of some players..
And soon you will discover that not only hours and days commited players are the successful ones, but heavy money players are key players...
It is not strategic in core, is it...
It is as dependence on money improvement and units are part of the strategy...
Sometimes there are strange glitches...NLO origin i suppose...
And during playing you became aware that it is not match oriented game...as simulations must be, but users , players oriented type of game...so many players bring prehistory of games and matches into a current match....and because of that there is saying this game is about diplomacy, where diplomacy means , it is in secret pacts older and steady , usually money supported players to satisfy their needs of supremacy... and that is why it is a game name, 1914 is just for throwing attention...
If you are bad player, you will be far from revealing this by your own, because you will be slow in power raise , unhappy circumstances , and will put yourself in position i lasted this time long enough , till 1/3 of surviving players....
If you are active one, and happy one, you will see something in this post...
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A wallet warrior of any skill level will always be a barrier in game. The devs have given free players access to premium features through operations. Free players now have an inventory of boosts and can watch ads for more. The last ad gives GM. This is not and never will be an evenly matched game. New players should have a list of newbie games to start that are limited to a max rank of sergeant. This will not deter GM spending, but will give new players a map option that keeps experienced players from eliminating the inexperienced. Another option is the dominion map. You cannot be eliminated completely from that map. You will always keep your 8 starting provinces on that map. Those cannot be attacked
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