new revolt percentages seem poorly conceived

formerly the scale on a newly captured province (25 morale) went from 28% with no units to 1% with 6 units. The steps in between were 21% for 1 unit, 15% for 2 units, 10% for 3 units, 6% for 4 units, 4% for 5 units.

currently I have 11 units on a province with 25 morale and the percentage is 4%, 6 units is still showing as 9%, and 1 unit showing as 17%, that seems like a ridiculously large shift and given that the revolt can not only take your province away but give someone else the majority of your units you seem to be adding a huge amount of variance that only hurts players who are actually attacking. You've made it 25% less likely that a revolt happens if you have one unit while making it 900% greater with 6 units.

You're effectively slowing down a game that is already pretty darn slow. Now when you're on the offensive with 50 units. you'll have to stop after 1-2 provinces per day maximum if you want to prevent revolts.

Can someone explain the logic here?

I saw a post saying the bug fix changed the numbers being shown to the correct numbers but there is no chance possible that 6 units has always been 9% because I leave 6 units on a large portion of the provinces I take and that's 1000's of provinces and I've only had 1 revolt ever on a 6 and none ever on a 7. If 11 is now 4% then 7 must be 7-8% and I've literally had that situation 3000+ times with no revolts.

2 Replies

there's also a formatting issue now in that field showing a double % character. I've seen this before because % is the escape character in printf() sometimes a new coder will try and escape the % and type %% where you only need one %. Then the actual variable is formatted as an integer so you probably have %%%d in your code where the correct notation would be %%d

i think when they tried to fix the display the messed up the math or else the percentages have been modified by a huge amount that changes the game for the worse and without any real warning

The formula will be adjusted again in an upcoming update to deliver results closer to the original values.

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch