To be honest, Iβm not sure that the Goldmark are the real reasons for Bytro declining revenue. Back in the day when I joined S1914 playing on my browser, browsergames were skyrocketing. Games like Settlers online, Ikariam, CNC Tiberium wars (or something) was out, and then I found S1914. It had the time sink elements of a browser game, but the games had an end. In addition, the games allowed you to apply real strategic thinking, and you had to utilize a combination of military tactic, economic understanding, and diplomatic skills. Even with its flaws, the game suited me very well. I remember sitting at a desktop computer, studying with S1914 running in the background, and I was checking it way too often.
As time goes by, our habits changes. New platforms has come available, and we donβt play games the same way we used to. Unfortunately Bytro are late to the party when it came to entering the mobile market. S1914 and COW delivered a game that was rather unique, atleast to my knowledge. When I quit the game back in 2016, it was because other stuff required my attention, and spending vast amount of time in front of my desktop computer were no longer an option.
What I think Bytro should do, are to make sure that mobile platform gets as good as it possible can be. Invest far more resources into it, and make sure the appeal are so strong that the jungle telegraph will do more work for them then whatever marketing can do. At the moment, the mobile platform are very much inferior to the browser experience, and the mobile platform shouldnβt get the same treatment as the browser experience. The mobile platform has itβs unique abilities, and Bytro should try to utilize itβs strength instead of making it as close as an adoption as possible. In addition, Bytro should make the tablet version a dedicated tablet version, instead of a scaled mobile version.
WIth the ability to reach an extensive playerbase through the mobile market, itβs far more likely they will encounter more players who will open their wallets. From what Iβve heared, about 90% of revenues comes from whales. Thats why S1914 and every other mobile game that has a broad appeal, try to get the whales online and have them feed on the smaller fishes. This naturally upsets the general community.
If you take HC as an example, itβs a brilliant way to add annual revenue into the company. Giving access to fire mode and βthe full game experienceβ are a really neat touch. As previously mentioned in the thread, getting more advanced statistics would be a nice touch aswell. It would add more value to the HC in itself. If you are able to generate a high enough playerbase that wants the HC, because itβs great.. then youβre starting a positive spiral.
Back in 2014 we had a lot more βfeaturesβ like tournaments, alliance tournaments, and it was a lot of stuff going on, wich was great for the time being. Back then, I felt the abuse came to the βgoldβ rounds in itself. Removing such great features, instead of expanding on them, indicates to the playerbase that the game are dying. Bytro with itβs mobile commitment should focus on getting their product as good as it possible can be on all platforms, and add old features back and expand upon them. Give the playerbase a βreasonβ to subscribe, and pay the subscription fees. Bring us some exiting HC features like customization.. Have the East Asians wear East Asian uniforms from that era. Let us have more game rules (that are not only limited to speed), where they can be utilized as an event. Setting up different rules can allow different units to shine. The introduction of cavalry are great!
I saw Mesopotamia has come out, and Iβve yet to play that map, and are really exited. Iβll just wrap up some of my current maps, and Iβm ready to rumble.
Iβm just starting to realize that this became a wall of text.
Have a nice day
-Hindenes