At the beginning of your governance, your country will consist of 12 provinces. Each province has a focus on one single resource that is being produced in large amounts to be shared throughout your nation.
Resources are continuously produced and consumed. The resulting income rate for each resource is given per hour. If a resource is used up completely and still has a negative income rate, the resulting shortage will have negative effects (disabled buildings, morale drop).
To handle resource deficiencies - for example if you own a nation that produces no oil, but you need some to build e.g. a factory or advanced weaponry (see chapter "Province Upgrades" and "Factory Productions") - you can have a look at the stock market, which you can find under "Resources" in the second tab. This is your chance to make some profit; here you can:
- sell resources you currently don't need for a price you define
- buy resources that are offered on the market
- request resources for a price that you think is adequate, e.g. if the current prices are too high
- sell resources directly to someone who has made a request himself on the market
Resource Minimum Daily Needs Consequences of Shortage Food demand: 800 tons per day and province
Severe drop of morale.
Grain
20 tons per unit and day.
1000 tons per barracks.
Drop of unit morale
Disabled barracks
Fish
No minimum amount of fish needed.
Fish
No minimum amount of fish needed.
Building Material:
In order to maintain and improve the infrastructure of your country as well as to produce high-tech weaponry in your factories, you need as the underlying basis lumber and iron ore.
Resource Minimum daily needs Consequences of shortage Material demand: 800 tons per day and province.
Drop of morale.
Lumber
No minimum amount needed.
Iron Ore
No minimum amount needed.
Krazy Kiwi
Game Operator - Supremacy 1914 EN