Swift strike event could have been so much better

I started playing supremacy a month ago and I'm really enjoying it. I had heard of x10 speed being a thing and it's something I have longed for. A action packed, intense version of supremacy.
I was absolutely thrilled today when I saw the current event, Swift strike. 10 player map? Cool my actions will really matter I thought...

But then I realize the max coalition size is 5 players. In a 10 player map. My coalition has 5 members, and a outside nation is squeezed between us, he's completely defenseless against our numbers. That means we are now 5 guys against 4 others.
The winner of this game got decided before any player even had set foot outside their nation... It's a couple minutes of coalition-building then the game is practically over. :rolleyes:

If the max team size was somewhere between 1 - 3 it would make such HUGE difference, for the better. Please fix<3

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Update: 3 of my teammates hasn't logged in for almost 2 days so i'm pretty much left for myself against multiple nations. I suppose this is an example of "anything could happen". However as there are only two teams, replacing my teammates with someone who is active isn't an option. The core issue remains, the lack of agency

I started and was a late arriver. A coaltion had been made already of all lvl 17 players including Morrocco, Germany, Italy, Austria, and Ottoman. Guess where I got? Lol Russia that's right. I tried to ally the remaining players all of which were newer lvl 4 -7, I made a coaltion and invited them. France and Sweden joined me but the other 2 players made their own coaltion lmao.


Well France was attacked game start by the time he joined he had only 30 troops left which were killed shortly after. Sweden decided to build cars and wait and attack Denmark when we clearly should have been eating together to take down or defend against the 5 player coaltion.


Well since Germany had all his troops in France I attacked Germany while building a fortress on the path Austria would take if he would attack me back. I killed Germanys defense stack, take his capital, and a few other provinces. I hoped to save France but it was too late.


France was already a goner, he had only an island left at this point.


Athough, due to my attack, Germany didn't leave any troops behind to prevent the provinces he took from France from revolting and Germany no longer had a capital. After day change all of France's lost provinces had revolted from Germany back to France. Every single one. Im level 18 and this was the first time I had seen this happen. Even so France remained inactive.


Austria attacked my stack on a fortress loses nearly his whole army. I finish off Germany but see 100 troops of Italy making it's way towards my direction so I begin to pull my stack back some to a fortress I made earlier as a jic retreat point for this reason.


Italy decides to stay out of the battle and returns home.


The rest of Austrias troops, his capital, and most of his land I took out at night while he was sleeping/ I assume as he wasnt as active. He didn't make any moves for a few hours.


I message Italy tell him we can rework the coaltion and work together for an easy win.


sure enough hes down. Im in first solo with 500 points shortly after and then after cooldown i join the coaltion I destroyed.


In another game I joined the available coaltion instantly. I took like 3 prov fell asleep came back and we won.


Every swift strike game will have inactive players I have found. Ppl get countries hey dont like or are trying to join with someone else who didnt make it into the map so they dip and archive.


Its a 10 player map, anything can happen, relationships arent as strong between players so any coaltion made isnt always set in stone. Ppl want to win. Chances are a player will become inactive in their coaltion and ull get to join anyhow.




Sweden at this point is being taken over by ai but I hadn't caught it soon enough to prevent it.


Basically I took out the 2 players alone.

I would like to see different maps with 10x speed, and possibly the size of the coalitions to be smaller again depending on the map.


Also, if you have a premium account it would be nice to have the option to create 1 or even 2,3 games with different speeds 4x,10x etc...


So many possibilities to explore. Hopefully, somebody takes such things into account.

The 10x speed is both too fast and too slow, they really need a speed mode on a small map that can be finished in under 4 hours. And I'd prefer they remove coalitions entirely from the game but thats another matter :D

longside the standard 10-player map, the game could offer alternative modes with different player counts and coalition size limits. This would cater to players who prefer a more intense, fast-paced experience as well as those who enjoy a more balanced, strategic approach.

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