Differentiation between Ranged damage and Melee damage

With the recent changes, I believe there is a requirement for units to have differentiated range damage and melee damage.


They can be termed differently, "Artillary damage" and "Assualt damage" or whatever.


A mixed team may have 700+ damage, but at range, only the artillary in the team is doing damage, rest is from tanks, Cavs, AC, Manpower, etc.


This is clearly better than players splitting armies to see how much each of them are doing - or opening a calculator.

There is no Signature

3 Replies

I could see ranged attack being added as either a column or a row in the existing unit "combat info" section. Either way would work.

Is there a difference between ranged and unranged attack, or do you mean for armies that contain both unit types?

adambomb_mmc

Is there a difference between ranged and unranged attack, or do you mean for armies that contain both unit types?

Both unit types in one stack.

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