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Hero idea

There should be a hero with no actual fighting capabilities, but somebody who is used for passive effects. If he is in a province then the unit production time is reduced. Building speed increased, better morale progression at the end of the day or even a field surgeon/ engineer who has limited combat capabilities but heals troops/ vehicles way more as long as they're in his army

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Great idea!

Faster building construction, troop production and resource production would great heroes!

User_mariusz wrote:fnf game

There should be a hero with no actual fighting capabilities, but somebody who is used for passive effects. If he is in a province then the unit production time is reduced. Building speed increased, better morale progression at the end of the day or even a field surgeon/ engineer who has limited combat capabilities but heals troops/ vehicles way more as long as they're in his army

I like the idea of non-combat utility heroes. To keep it balanced, maybe they could operate like spies with a passive aura that only affects a single province or stack at a time.

Hello! Excellent idea, and one I've been thinking about for quite some time.

This new type of hero could provide various bonuses: increased resource production, reduced unit production times (Henry Ford?), faster building construction (Frank Bunker Gilbreth?), faster healing, and so on.

Rare heroes (blue) would affect only the province they're stationed in, Epic heroes (purple) would extend their influence to neighboring provinces, and Legendary heroes (gold) would provide a passive bonus across the entire country.

However, they should be kept separate from combat heroes, perhaps by introducing dedicated hero slots for this category (two, for example?).

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