I was gonna do five but had some more so the "5 things" in the beginning isn't really accurate, sorry for that
Improvement of Life: movements, Morale, heroes, achievements, planes...
I would like to adress 5 things that i find annoying and think it would improve the game if fixed.
1: Distance from capital morale nerf. In the current game this morale nerf is calculated from the distance between the capital and that province. If in late game you conquer a big opponent it is very difficult (partially due to this nerf) to boost morae in this provinces as infrastructure takes a long time to build. My proposal is that the debuff can be reduced if your province is connected enough. Just like how a troop can move faster if it is on rails, normal population and goods could too, thus reducing their "distance" to the capital. Thus calculate the debuff according to the time it would take an infantry to travel between the two, if it has rails, it wouldn't take as long so the nerf wouldn't be as strong.
2: Delay movement. The function itself is brilliant, gives you the oppurtunity to plan your movements even if you're not online. BUT, if i have troops on a province where a revolt is possible and use this function, the troops will "leave" the province, not garrison it and a revolt will still happen. I propose that this could be fixed so that i can pre-plan the departure of my troops and make sure my province won't revolt against me
3: travel smaller distances. The mimimum distance at wich you can move troops is the distance that the arrow makes. This can sometimes lead to frustrating scenarios. E.g. my cruiser needs to attack an infantry unit and it needs to move just a little bit or otherwise it would come into range of an artillery unit. If i use the attack command nothing happens because the distance is too small, therefore i must move my cruiser back, and make him return so that the distance is big enough. This costs some valuable time.
Also, it is difficult to move troops close to an enemy province without attacking it (even if it isn't within the close combat range).
4: Timer on embarking troops: When your troops are landing or embarking it shows a timer. But whem they're attacked whilst embarking the timer dissapears and it just shows "is being attacked". It would really help if you could still see the timer (maybe just if you click on the troops) so you can make a plan other troops movements in advance. This counts for enemy, allied and own troops.
5: More info on heroes. As of now it isn't possible to look at your heroes stats on your homescreen. + you cannot see the requirements to spawn your hero before you actually want to spawn it. This makes planning difficult as you can't see it for heroes that are available in a few days or if you already have 5 deployed and want to sacrifice one in order to spawn a new one.
6: Navy Hero placement: For Heroes you must choose in wich province they are spawnend, this is also true for navy units BUT you cannot choose at wich sea entrance. This can be really annoying for provinces as Salina Cruz for example because it could spawn the hero in a completely different ocean. Therefore i would propose an extra option when spawning navy heroes just like when you choose where to build a harbor.
7: Fix achievements. Some achievements don't even work (popular leader) or just have very limited info on how to complete them (mobilisation). Also online there is very limited info on them.
8: Named units: I find it really fun that there is an option to name certain units but i think it would also be really cool if you could see those names whenever you click on the troop. I know you can't display all of them if they're in a stack but there you could just show one just like they do in the paper.
9: shared intellegence: sometimes i have the option to give someone shared intelligence and sometimes i don't, sometimes i give it but it automatically goes back to shared map. I don't knwo if this is a bug or if it is only enabled in certain games but it would be really cool if it is fixed/ enebled everywhere
10: Planes kills on the ground: i have found it very hard to eliminate planes if they're not in the air, even if there if only one plane on the ground and i come with fifty fighters it will take almost no damage compared to what the fighters should do. Sometimes the airport gets destroyed before the plane and it automatically flies to the next one. This is REALLY annoying. If this it fixed it would ensure that players are more carefull with their planes if they're not online. And while we're on the subject of planes, i find it unfair they can patrol a spot for an infinite amount of time without refueling, maybe this can be fixed by making them return every 4 hours or so and automatically turn back to the patrol area once they're done refueling.
Thank you for reading this and hopefully this will reach the developpers!
2 Replies
Also i have just read that it is asked to split the ideas, if it is nessecary i will split them but if it doesn't form a real problem i will leave it like this
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