​ Trade mech units. (non-abusable)

Greetings mates I would like your feedback on how to promote this feature.

Concept of use: you can trade only mech units, not infantry

Useful for: creating peace agreements, demilitarization of a defeated enemy, vassalization, subsidizing an ally, loan unused equipment etc

Anti-Abuse mechanics:
1. traded unit gets 24 hours of 0 speed and 0 stats ( this is to prevent ROW abuse)
2. A post is created in the Newspaper, to let others know what is going on ( informs for potential hidden allies and multi-account)
3. Unit doesn't change position on the map it just changes owner.

This mechanic can not be abused, if used from multi-accounts it would reveal them and nerf their abuse, Change my mind!


PS: please vote it up with a comment, if you think it would upgrade the game experience.

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24 Replies

I see this as a great feature for RP games, but it would need some more limitations like:


-Limit of traded mechs per day/week/game


-Disabled for big maps (100 and 500p)



Another option is to turn this into a feature of a new "Roleplay mode" where DEVs could add more RP stuff over the time. This mode wouldn't affect to the stats, as roleplay is more for creating a story rather than improving your KD and stats. It could also bring more features like disabling Goldmark, vassals, an improved newspaper adapted for RP...



I wouldn't bring this feature to normal games, not only because it would make it easier for multiaccounters, account pushers and wolfpackers, but also because it would be a HUGE advantage for groups of players and alliances... Big players would give tons of mechs for free to their allies (what is actually account pushing), and it would ruin 100p, 500p, and especially gold rush games.



I'll be hearing from you. Have a good day!

For RP games it would be nice, but dont know if its possible, just to change mechanics for that kind of games.

I love RP games, did play it myself in the Dutch community for a while :)

Putxero

I see this as a great feature for RP games, but it would need some more limitations like:


-Limit of traded mechs per day/week/game


-Disabled for big maps (100 and 500p)



Another option is to turn this into a feature of a new "Roleplay mode" where DEVs could add more RP stuff over the time. This mode wouldn't affect to the stats, as roleplay is more for creating a story rather than improving your KD and stats. It could also bring more features like disabling Goldmark, vassals, an improved newspaper adapted for RP...



I wouldn't bring this feature to normal games, not only because it would make it easier for multiaccounters, account pushers and wolfpackers, but also because it would be a HUGE advantage for groups of players and alliances... Big players would give tons of mechs for free to their allies (what is actually account pushing), and it would ruin 100p, 500p, and especially gold rush games.



I'll be hearing from you. Have a good day!

When trading units was an option for s1914 , it was limited to 10% of units, also agree it would be great for land swaps at start of any role play IMO, as for the RP community the multi cheaters exist there also, IMO Bytro need to be more severe in banning accounts which are using same IP address in same map, not options or sad stories and excuses, any time it happens and is caught one of the accounts involved should be perma banned. Only problem I could see with more strict enforcement of rule is when the IP address is some public server like a school, coffeeshop or something with shared wi-fi ;I do not know all the details but it has never made sense to me to show leniency to cheaters


Embrace your true nature , enjoy games and have fun!










Hastings TNT

When trading units was an option for s1914 , it was limited to 10% of units, also agree it would be great for land swaps at start of any role play IMO, as for the RP community the multi cheaters exist there also, IMO Bytro need to be more severe in banning accounts which are using same IP address in same map, not options or sad stories and excuses, any time it happens and is caught one of the accounts involved should be perma banned. Only problem I could see with more strict enforcement of rule is when the IP address is some public server like a school, coffeeshop or something with shared wi-fi ;I do not know all the details but it has never made sense to me to show leniency to cheaters

That's why it's required the cheaters make actual cheating in the round. As a matter of fact, that's a lot more important than the IP conflicts. And yes, enforcement is more aggresive now.

Demonaire
ES. EN & PT Game Operator

Bytro Labs | Supremacy 1914




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