There was no link to discuss this in forum included in the press release, A ploy to stop anyone from complaining?
AlkyonorAnti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible).
While I understand the reason for this it has created new problems. In 500 maps in particular is is not uncommon at all for 2 or more coalitions to work together with an agreement for an end game battle to decide the final outcome. These changes mean this is now no longer possible. A real life example would be if different countries no longer shared their intelligence but were all fighting individual wars, this simply did not happen. However betrayal, espionage, double agent etc. were a fact of life. So you have taken something that was based on reality and changed it into something that would never happen......
AlkyonorTeam players who become inactive no longer fall back to Right of Way but stay at Shared map at all times.
This is good and has been needed for a long time, when a team mate has to leave for whatever reason suddenly losing SM in the middle of a war can be disastrous.
AlkyonorWe removed the team balancer when joining games: Players can now choose their team freely and don’t need to even out teams in the selection process.
Thank you for this one, now friends can join the same teams together finally.
