Hedone_RWe also disabled the function for AI to leave coalitions when you are going inactive for a long time
This sentence makes only very shaky sense and as a customer I would have found more value in it had it been composed by a person actually familiar with the game. AI never really "leaves" a coalition, it is (or was, I guess) just physically unable to be in one. It literally "leaving" implies that there is capability for it to also do the opposite and "join" one, which there is not. "Going inactive for a long time" is just confusing - there is no such thing as "long time". There is the inactivity limit, after which AI will take over from me immediately and then nothing else happens after that, whether I'm inactive for another two days or a "long time". So what, "AI will remain in coalitions after taking over from a player who becomes inactive", is that the takeaway? You put it in such a way that it is honestly hard to be sure.
What a great feature, too, what's not to love about a useless chunk of AI dangling in a coalition for days before everyone has even realized that it's AI now.
I really prefered when this game was intended to be played by able-minded adults rather than players who are apparently overwhelmed when a member of their coalition becomes inactive. Please let go of my hand, game, I'm a big boy.
Yes, I see the advantage: Got counted as inactive for like half an hour, come back to the game and have to re-apply to the coalition and deal with the (this is ridiculous handholding as well by the way, but everbody got used to it by now) cooldown timers and stuff. If this was enough to make this a primary concern in game development, kudos. That's creative.
*Sigh*
And now you added that tooltip for other nations when hovering over the player icon. You got THIS close do doing something that by all accounts should have been done years ago and then still stopped just short of doing it:
Why does the player's icon not change when he goes inactive so it's immediately apparent.
This would be so easy. Especially since I'm almost convinced this was present in the original builds of the UI, ported from Legacy. Now you add a tooltip to the completely useless icon and it still doesn't strike any of you how you're basically not using that icon for actual icon-ing purposes, is that what I'm supposed to believe here? You think someone's position in the victory points score is more important information to redundantly deliver in that tooltip than the activity status? How do you come up with these, in a different game?