Release Notes - 2024-09-04




Attention, General!

In today’s update, we’ve implemented some balancing changes for fortresses, and fixed some crucial bugs. Let’s take a look!

Fortress Balancing Update:

We've identified some key issues with Fortresses, particularly in early-game scenarios where their long build times and vulnerability made them less effective. To address this, we've rebalanced Fortresses across all levels to improve their usability, especially in low morale territories and early confrontations.

  • Fortress Level 1:
    • Construction Time: Reduced from 24 hours to 8 hours.
    • Defense Bonus: Adjusted from 50% to 30%.
    • Hitpoints: Increased from 20 to 40.
    • Minimum Condition: Fortress level 1 begins offering some protection bonus at 10 HP (25% of total HP), which increases gradually as it builds until it’s complete. This begins with the first hit point in each of the next levels.
  • Fortress Level 2:
    • Construction Time: Reduced from 24 hours to 16 hours.
    • Defense Bonus: Adjusted from 60% to 45%.
    • Additional Hitpoints: Increased from 25 to 40.
  • Fortress Level 3:
    • Construction Time: Remains at 24 hours.
    • Defense Bonus: Adjusted from 70% to 60%.
    • Additional Hitpoints: Increased from 30 to 40.
  • Fortress Level 4:
    • Construction Time: Increased from 24 hours to 32 hours.
    • Defense Bonus: Adjusted from 80% to 75%.
    • Additional Hitpoints: Increased from 35 to 40.
  • Fortress Level 5:
    • Construction Time: Increased from 24 hours to 40 hours.
    • Defense Bonus: Remains at 90%.
    • Additional Hitpoints: Fixed at 40.
These changes make Fortresses faster to build on the frontlines and more durable in prolonged battles, ensuring they remain a strong defensive option. While the defense bonus is slightly reduced for shorter engagements, their increased hit points mean they can endure longer, and provide consistent protection, even shielding other structures in your province. These changes will only affect maps that are created after today’s update.

Bug Fixes:
  • Idle Troops in Allied Territory: We resolved a bug where idle troops were automatically attacking instead of defending when attacked in allied territory.
  • Tutorial Tips Not Fully Readable: We've fixed an issue where, in some languages, text overflowed and images were not properly centred in the tutorial box.

We are also in the process of implementing a moderation tool that automatically checks the newspaper for prohibited content. These fixes enhance the game's usability and ensure smoother gameplay experiences across different languages and scenarios. Prepare your defenses, Generals, and make the most of these fortified improvements!

For a closer look at the changes please check out the detailed list of updates and share your feedback with us on our Discord server.

Best of luck General,
Your Bytro Team

5 Replies

FYI, dxcalc has been updated with the above fortress changes.

HELLO, WHAT IS GOing on with forts, are troops still meant to be hidden from level 3 and up or is it level 4 now ??

fieldmarshal model the balancing changes to forts caused an unintentional change to the concealment level of forts. They were concealing units at level 3.5 instead of 3 for a short while, but that got fixed with Tuesday's update. Units are concealed again at level 3 now

i asked because in the map im playing level 3 is not hiding troops

the changes only affect maps that were created after the update. So if your map was created before Tuesday, then it still has the bug

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