Units Heal at Day Change

Many players ask the question about healing units, there are 2 kinds of units, All units heal at day change without using Gold for instant actions.


Organic units > have morale and consist of Infantry and Calvary, they heal at 1/7th (14.28%) the difference in current morale and the province's morale which they are located , they must be in home province.


Mechanical units > have condition and all other units are considered as mechanical units, they heal at 1/7th (14.28%) the difference in current condition and 100%, only planes must be in/using home province (airfield) to heal.


Please NOTE> that organic units gain morale after winning a battle (even if they are stacked with range units). there is third way for a unit to heal (info is present in the S1914 GAME INFO post below): in foreign terrain units below 50% restore to 50% (1/10th the difference) Organic units also decrease morale because of territory since not all organic units will heal if the provinces morale is lower than the organic units morale, these same units lose morale while at sea (-5% per day / leveling off at 50% morale) if they are not escorted (stacked) with a naval ship at sea.


Please reference > S1914 GAME INFO


Embrace your true nature , enjoy games and have fun!










4 Replies

very useful info

All is fair in love and war

I this still valid. I heard that, in own province, infantry heal at 1/5 the difference between the province morale and their percentage health.


What if I have 5 organic units at 50%hp in a province with a morale of 100%, then how much %hp should the organic units get?
And what if I have 5 organic units at 100%hp in a province with a morale of 70%, then how much %hp should the organic units loose?

DxC

I this still valid. I heard that, in own province, infantry heal at 1/5 the difference between the province morale and their percentage health.


Some changes since 2020, but basically the same


Saving unit morale based on territory

  • own territories : 1/5 between group moral and territory

e.g. group at 75%, territory at 25% -> after refresh group at 65%

  • ally territories : 1/10 between group moral and 50%

e.g. group at 75% -> next refresh group at 72.5%

  • hostile territories : 1/7 between group moral and 50%

e.g. group at 75% -> next refresh group at 71,43%


add that enemy group in a territory drop down moral on it, it's double better to do that if you cant go back on a good moral territory that you own



Embrace your true nature , enjoy games and have fun!










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