How to greatly Increase Defense - Flower Defense

With a new Bytro approach it became possible to use flowers once more






USE FLOWERS!!!


use flowers to defend

basically what you do- you increase def dmg and dmg absorption of your units by couple of times

put units in a town or on the road- do not attack, just defend standing in place then start dividing this force lets say of 50 infs into 50 *1 going into different directions from that position, but at the same time give them delay- they will not move from place, they will not attack enemy, they will reduce dmg received by 80% and they will increase def damage by hundreds% - beautiful, is it not?

more important - every one of them has fort support


the best use is to defend walled cities- I was able to withstand attack from 5 bbses and 3 lcs loosing only 2-3 units per round out of 40infs I had using Flowers


at the same time friend hit me in nearby town with his melee stack: 90 inf 90% 9 tanks 5 HTs 5 cavs vs 57 of inf 60% + 1 balloon and 2 cavs, everything on my side created flower

First hit from enemy- I lose 2 infs , he loses 12 infs 1 tank 1 ht and 2 cavs....he had also 24 arts supporting him which were killine 2-5 infs per round




Also use it during landings- while you land yo do not attack enemy defending shores, but he needs to attack you thus dividing troops will greatly increase your chances of successful landing, I would say tenfold. So what are you waiting for? Test it right now and show others how skilled you are in art of defense.


to check it is true compare strength of 18 units and 18* 1 units below- you will see colossal difference, gl hf

do not forget to hit like button and to subscribe to my wall

remember who to support on maps and during discussions

Time of Defense has come



unknown.png?width=313&height=300


unknown.png?width=252&height=301

index.php?eID=image&uid=331549&mode=2&L=4

Post a Reply

Please log in to post a reply.

91 Replies

i really hope they ban it again, its kinda staggering that it was banned & then lost ban status. how in the hell is that something you want in your game?

well I do not know what was the reason for unbanning it, but because it was used by my opponents I had to counter with it too. They had no reason to use it as they were 6-7 times bigger but you know, stats are important so why to win with huge losses if they can win with min loses? Did not worked as they planned and got positive K/D against their flowers anyway.


There is a range and melee counter to those flowers.

quick tip- force enemy to merge flower into one unit

index.php?eID=image&uid=331549&mode=2&L=4

jaffar386

i really hope they ban it again, its kinda staggering that it was banned & then lost ban status. how in the hell is that something you want in your game?

Much less work to allow it than to enforce a ban against it...

lately I stopepd 750 infs 99% morale 17 Tanks 100% and 10 HTs 100% vs my fort lvl 5 and 220 infs 66%, 90 horses 66% , 1 AC and 43 arts behind.


I used flowers and bastion

index.php?eID=image&uid=331549&mode=2&L=4

thank you GB.


I was shown this thread by someone on discord and tried it. It worked phenomenally.

Alliance: March of the Wolves
Role: Officer
Wins:
Gold Rush (500p): 1 (coalition)
World in Flames (100p): 1 (coalition)
Team up (100p): 1
Supremacy 1914 (31p): 1 (coalition)
The Great War (31p) 1 (coalition)

Question, why is there no splash damage from artilleries?

there is splash dgm from range units and from bombers too

radius of it is believed to be 5 km

index.php?eID=image&uid=331549&mode=2&L=4

I reckon all your infantries in the flower formation are less than 5km apart? I don't understand how artilleries don't completely kill a flower in 1-2 ticks. Shouldn't the artilleries full attack damage be fully applied to each and every infantry stack in the flower?

nope, because dmg from attacker is spread between all defenders in a splash area

so if you shoot ie. 1 unit in a bastion formation while there is bigger unit behind - this bigger unit will get most dmg while that 1 inf in front almost always survives


combination is simple - if you have flower made of petals of lets say 5 infs enemy will almost always do enough dmg to kill 1-2 infs in every such a petal


but if you have 100*1 units - dmg is equally divided between them . If it less than health of the unit- none will die

so if you have 10 arts = 15 att , in theory having 16*1 infs will save you from dying, I was under fire ob BSes for couple of hours and had landing party of 400 man in a flower 400*1

I believe 10 died..

index.php?eID=image&uid=331549&mode=2&L=4

AS a new player here, I have no idea what you are talking about 'Flower' I take it has something to do with having smaller units around a larger unit with artillery behind it but I am not sure.

In the search bar, top right, type in 'blossom' or 'flower'. This will give you a reference to any post that may include discussion on the matter at hand. It is often discussed in numerous posts. It is just a matter of using the tools available to find them.

A half truth is merely a half lie.

Think this strategy can be justified if you are in a game where a player is willing to spend millions of gold. And for anyone getting upset at the fact that your using an "exploit". They wont be complaining when he's is up against someone who conquered all of south america, central america, and half of Africa on day 40 of a 500 player map with the exploit called $.

I find it interesting in my years of game play here that players will complain of both GM use in their specific game and of exploit use. And then do the same at the first opportunity.
It is in our nature to compete and to win. If someone is faster in a race, better at jumping or more skilled in coordination, one tries harder to achieve the victory, knowing the deficit they may have in comparison. It is the competition we relish.
I would suggest that we rely on our tactics and strategy to overcome these other deficits that we may have identified and not simply complain that we lost the race. Even getting in a few good whacks during a fight has a level of gratification, does it not?
And, of course, use what we learn to OUR advantage to win the next time. That is our nature.

A half truth is merely a half lie.

I was not complaining, merely providing an example to people who complain about this method. Personally I've been up against this method, came here and learned about it. Its of tremendous use. Especially when your man power is vastly outmatched. I agree with you South Paw.

my topics about strategies have one goal: to make sure everyone is aware of that particular strategy and have chance to respond


gate-keeping information about the game was huge problem in the last decade so hopefully article will make a difference.

Hopefully we wont have only chosen group of players using advanced strategies against majority of unaware players

index.php?eID=image&uid=331549&mode=2&L=4

does it work during the attack?

I mean if i get attacked while offline and found the other troops already engaging with my troops when I log in can I still use this strategy?

simple answer is - NO

true answer is - it is possible if you know how to use bastion defense

index.php?eID=image&uid=331549&mode=2&L=4

well, finally they've banned the flower defense. Moreover it looks like now you have some penalty - your fortress is getting destroyed, when you are splitting your army being under siege. I tested it a couple of times.

where is info about ban?

you cannot ban something without informing players

index.php?eID=image&uid=331549&mode=2&L=4

as I said, I've tested it. Once you do splits (splitting each time by 1 soldier), for the first - you loose a soldier each time, for the second - your fortress is getting degraded to a previous level after each couple splits.


But 2-3 weeks ago flower defense was working perfectly.


Did anyone tried to test it recently?

Post a Reply

Please log in to post a reply.

Back to Strategy Discussion
Quick Launch