Advisers

So, first few games in with PF and i'm really impressed by these advisers.

However, shouldn't each nation/faction have its own advisers? That seems rather logical.

To add to that, we should be able to 'dismiss' the advisers ideas, for example, i'm lvl 55 and I really don't need Zhukov telling me to build tanks. I know that already.

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

3 Replies

The advisers are from the tutorial, the tutorial is started on every FP game you join,

I might be wrong, but I think they re do the tutorial on the FP games, and that is why you have the annoying advisers


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

I've got them in every game so far, I thought they got made part of the game.

Just close the thread then

"If the tanks succeed, then victory follows."- H.Guderian
"Hit first ! Hit hard ! Keep on hitting ! ! (The 3 H's)" Admiral Jackie Fisher
"The 3 Requisites for Success – Ruthless, Relentless, Remorseless(The 3 R's)" Admiral Fisher
Crates: a Term used to define any unwanted and unneeded feature in CoW
Game Username: LordStark01

Haha yea they just for the Tutorials do

Id like to see advisers in the game, well maybe.. It depends, but not like the tutorial ones...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

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