freezy wrote:
Reasons for these changes were given plenty already by BMFox, thanks for that
One of the most important reasons, which was not mentioned yet, is that these changes make it harder for multi accounters, wolf packers and account pushers. Of course the changes won't prevent it completely, but cheating that way is now a greater hassle and can't be done as effectively anymore. There would be much more drastic options to prevent it even more (e.g. removing trading completely like in CoN), we already went with a compromise solution to still keep parts of those beloved features in the game.
The other important reason was, which was mentioned, that we want to make it harder for players to circumvent our game & map balance and to prevent certain exploits. One example would be the circumvention of SBDE by trading units of different levels, which we don't want anymore. Another example is players completely neglecting investing in certain buildings/researches/resource production and still getting the resources/units from someone else. With this change we can predict better which resources a player has available, which helps with our balancing efforts, and it makes it less unfair for players who do not have these kind of connections or master plans.
Yes certain countries have more of some resources than of others, meaning your strategy will most likely change each time you pick another country, adding replay value.
I have few words for the above reasoning, but won't use them.
The problems described above, as well as reasons given by BMFox all point to issues which are totally insignificant as I and many others have described well and supported with infallible arguments.
If the above given reasoning should have any value, then it should not be difficult to stave those arguments (like we stave ours
- Multi-accounters: they win how many of the maps they play because of it? Numbers in context pls!
- Wolf-packers: How often does this occur? How often the wolves are from 1 alliance? Indeed...rhetorical questions, aren't they? But if you insist, provide the numbers.
- Hiding resources: How many resources and cash were lost to a single victor due to hiding in the market how frequently?
Now compare this to 20% of cash disappearing from the game economy on EVERY trade by every player in every map!
Which does more damage?
- Circumventing SBDE/super-stacking: How often? And how often did it change the outcome of a map?
- Neglecting investing in certain buildings/researches/resource production: Percentage of winners because of this pls!
Btw, this is now an exclusive feature for map-mobbers. THANK YOU! ... not really...
Fact is: multi-accounting should be discovered by the system (have been a GO and know the system) and if not by the system, an active team of mods, GO's and SGO's should catch the majority easily if spending 1hrs a day each on it (it is not so difficult to recognize i.e. MasterOfWar1 through 10 as a multi even when he is hiding his IP...especially if you care to look at the maps he plays, which is super easy in the system).
But Multi-accounting should not be fought over the backs of 1000's of players and punish them to prevent some low level players from multi-ing.
Much fairer and easier way to battle wolf-packing: limit number of players from 1 alliance per map... 90% of it will be solved, leaving 10% of what already was rare = not worth worrying about!
But, if you insist wolfpacking is the reason, is that why the changes in diplo and trade favor event- and map-mobbing alliances over non-aligned players? Not very logical.
And, honestly, does anyone DARE to say that the INCIDENTAL hiding of resources in the market caused more losses than 20% of cash from all trades just disappearing???
Of course not! Not ever ever ever did the map economy lose by hiding even a fraction of the 20% cash lost now in every trade in every map. But if you insist on saying so, then PROVE IT WITH NUMBERS!!
When you impose rigorous measures, than the underlying statistics must be there to prove the necessity, so show it...if you are adamant about these points: show the numbers of how many times these occurred and how often this has swayed the outcome of a map!
In 91 games I have met how many of that? A totally insignificant number of times!
Now ask your own team members who have played more than 1 year and gathered some experience. You will get the same answer!
But map-mobs? In >3% of all of my games and over 15% of my event maps, but that is not being addressed at all. NO,conversely, your changes favor these parasites!
If, and that is a BIG IF, those are indeed the reasons for the drastic and disastrous measures imposed on the player community and ruining so many good aspects of the game, than the arguments to impose such horrid changes must be solidly supported by data, which must be so shocking that the imposed changes are really a necessity!
IF that is so, than gives us real answers instead of a series of platitudes that have already been dismantled and refuted 1 by 1 by the talking forum dwellers here.
Until the necessity has been proven and solid reasons have been given, the conclusion remains:
- that you have failed at tackling any of the mentioned problems which you claim made the changes a necessity!
- that you promote map-mobbers, who are put at an even greater advantage by these changes.
- that you have dismantled options, player interaction, variety, play styles, strategies, RP, and so much more and therewith wrecked a wonderful game with one swoop of ill-thought-through and above all ineffective measures, achieving NOTHING but discontent with your loyal player base!
If you cant take the player community serious, why should we take you serious still and play this game of a publisher who shows nothing but disregard for his loyal player base by serving non-supported platitudes as reasons?
I and so many here are infuriated with this! You were on the road to success, introducing 4x, 6x and 10x speed rounds, introducing new features and (albeit imperfect) units. YOU WERE IMPROVING THE GAME!
And now this slaughter of options, variety, player interaction, playability...
Bytro, what the heck happened????
Which false prophet got on board of your ship?
BTW, we are furious because we care! If we didn't give a shyte, you wouldn't hear from us on the forum!