freezy wrote:
If you read my post again, you will notice that I no where mentioned a "CoW 1", but Supremacy 1. The game is currently still in a test phase, that is why we did not ramp up marketing yet. Technically you can play it already but officially it is not fully released yet. We will ramp up the player base in the coming months.As for your demands: I think we don't have to prove anything, as harsh as it may sound. We take actions which we believe are in the best interest of the game and its longevity. I know to some this may sound unbelievable, but perhaps this stems from different viewpoints. Players often think that the best way to increase longevity is by just improving and deepening gameplay and doing nothing else. But there are many other view points as well. One example is that improving longevity also means the need to keep growing revenues, as those enable us to keep improving the game long term. Because of that sometimes there are decisions which are not liked by long time players, we know that. Sometimes we have to make such decisions based on technical reasons or based on our data and numbers instead of player opinion, even if it contradicts opinions of long standing players. If our data shows that updates do not have the desired effect, we will of course take measures to correct that. And no, we don't have to publicize such internal data. Feedback and requests are always welcome though, and it indeed shows that you are caring. But we just cannot fulfill everything.
Hopefully you will like the next features more 
Freezy,
First off, thank you for replying in detail to many points.
And pls do understand that we - the older than 12 yrs old players - do understand that Bytro is a business.
Our point is that we like to shop at Bytro for a multitude of reasons, but when we are looking for wall-nuts and you only sell the empty nut shells... right?
Your points:
- having to prove or not:
Indeed, you don't have to. One might want to though; you know: client journey, user satisfaction etc?
- actions for the best interest//longevity:
Nobody doubts the intentions. It is the impact of the factual changes and the lame explanations that cause doubt...
How dumbing down the game should result in longevity is what goes beyond most players here, as well as reducing options (which equals less options or reasons to spend gold). But you may have had valid reasons that we could dig...
A valid and understandable reason could be:
"We have to do reduce options because we see our future in mobile devices for which we have to adjust the game towards the possibilities of these. Unfortunately that results in mutilating changes for PC players, but it can't be helped".
What we got instead, however, and which basically is not far from an insult to most players:
"We are dumbing down the game and robbing you of some much used and loved options and kill RP, because we are enhancing your game experience and try stop the 0,1% of cheaters from doing something you did not care about anyway"
-If you care about longevity, you should also care about your communication towards your clients. Serving them BS to dress up a set of horrible changes as "enhancing the game experience" etc. may not even work for the 12 yr olds...
In such a case, be a tiny bit transparent, tell the truth (not necessarily the entire truth) & above all: skip the infuriating obvious BS.
ThΓ‘t is how you garner support for impopular measures; been there, done so, succeeded; and I am average; is why I am furious that Bytro still cant manage that...it is so simple!
Example:
After 200hrs of continuous programing horrid changes into CoW, you blacked out and wake up in the hospital and at your bed stands a doctor, holding your right pointing finger in a glass jar. That is bad, bc you need that one for every left mouse-click... But before you even grasp what has happened, the doctor explains to you what happened.
Now, which explanation would your prefer?:
a. "Sir, we had to amputate your favorite pointing finger, because we wanted to give you the life enhancing opportunity to learn to do what you did with this finger in the jar, but now with your middle finger. Isn't that just great?"
b. "Sir, you developed gangrene in your pointing finger form 200hrs continuous programming bad changes into CoW. We tried everything to save your finger, but unfortunately we couldn't. To safe your life, we had to amputate. Ofc we will do our very best to help you adjust to this awful experience, but I trust you understand it was necessary".
I only know that if the doctor gives me (a), I would bite off his pointing finger...
Pls take note that a large part of your loyal players - the ones that read your news bulletins - are people that are way past 12 yrs old... Especially those who actually discuss stuff on the forum.
Having voiced our (not just 'mine') opinion about the BAD CHANGES and having received your response, may we or may we NOT conclude:
- that certain changes will not / cannot be reverted? (and which would these be?)
- that certain parts may be reverted if these do not yield the intended effect? (like resource hiding, super-stacking etc.) or have unintended side effects like favoring event/map-mobbers?
Or is this whole batch of changes 100% irreversible?
In short: is there any hope for the killed off features?