New changes testable on beta: 2020-08-28

The following changes are now testable on beta. They are planned to be released to live games on 2020-09-08. For the most part these changes only affect newly created CoW1.5 games, created after the time of this post (2020-08-28). If this is not true for a certain change it is marked accordingly.

Buildings:

  • Added new building “Recruiting Station” which boosts manpower production in a province by up to +200%. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.

    • Removed the manpower production boost from Industry and Local Industry since we now have a separate building for it. Reduced the construction costs and time of Industry and Local Industry to account for this.
  • Added new building “Propaganda Office” which boosts morale development in a province up to +40. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.

    • Removed morale boost from Infrastructure since we now have a separate building for it. Reduced construction costs and time of Infrastructure to account for this.
  • Slightly shifted resource costs around for multiple buildings (without changing their total costs or resource categories) to keep the resource needs distributed evenly among all buildings.

  • Capitol:

    • Added a positive morale modifier of +10 to the province it is located in.

Doctrines:

  • Panasian:

    • Reduced terrain bonus modifier for existing bonuses from +25% to +20% (absolute values).
Units:

  • Separated hills and forests terrain into 2 separate terrain types with their own modifiers, and normalized terrain bonuses depending on the average amount of provinces with each terrain on standard maps:
  • Anti Air:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
  • Anti Tank:

    • Removed terrain bonus in hills.
    • Increased terrain bonus in forests.
    • Removed stealth ability in hills.
  • Artillery:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
  • Commandos:

    • Removed terrain bonus in hills.
    • Increased terrain bonus in forests.
  • Infantry:

    • Added terrain bonus in forests.
    • Reduced terrain bonus in mountains slightly.
  • Militia:

    • Reduced terrain bonus in hills.
  • Paratroopers:

    • Reduced terrain bonus in hills.
    • Removed stealth ability in hills.
  • Rocket Artillery:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
  • SP Anti Air:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
  • SP Artillery:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
    • Reduced terrain bonus in plains slightly.
  • SP Rocket Artillery:

    • Removed terrain bonus in forests.
    • Increased terrain bonus in hills.
    • Reduced terrain bonus in plains slightly.
  • Tank Destroyer:

    • Removed terrain bonus in plains.
    • Removed terrain bonus in hills.
    • Added terrain bonus in urbans.
    • Increased terrain bonus in forests.
    • Removed stealth ability in hills.
  • Other unit changes:

  • Nuclear Bomber:

    • Slightly decreased speed to the same level as Strategic Bombers.
    • Replaced Metal costs with Goods costs.
    • Normalized resource costs between Goods and Oil.
  • Nuclear rocket:

    • Decreased Hitpoints to the same level as Rocket level 4.
    • Increased flight speed to the same level as Rocket level 4.
    • Normalized resource costs between Oil and Metal.
  • Railroad Gun:

    • Changed building level requirement to reach minimum production time from Secret Lab lvl3 to Secret Lab lvl4.
    • Slightly increased production time.
    • Removed all terrain bonuses, since logically it is bound to railways.
    • Increased damage values slightly to make up for loss of terrain bonuses.
  • Rocket fighters:

    • Slightly increased Hitpoints.
  • Transport Ship:

    • decreased damage on higher levels.
    • Slightly increased research cost.

Mechanics:

  • Increased the maximum expansion morale penalty from -35 to -40. This is countered by the now more effective Propaganda Office building.
  • From now on only fights near a province center will trigger morale and building damage in that province.

Interface:

  • Reworked split army popup. Click on the new - or + button to decrease or increase the selected amount or click on the unit icon to select or deselect all units of a type (also in CoW1.0 and for existing games).
  • New building icons for buildings that shared the same icons before (also for existing CoW1.5 games).
  • Hills and Forests terrain is now displayed separately in province bar and unit details panel.
  • New background for unit section in army bar, depending on the Doctrine used.
  • 2 new achievements in player profiles (progress will be awarded retroactively):

    • Organ Player: Destroy X units using SP rocket artillery. In Reference to the "Stalin's organ", a nickname several countries gave to the Katyusha rocket launcher.
    • Event Master: Win any event map X times.

3 Replies

freezy wrote:

Increased the maximum expansion morale penalty from -35 to -40.
One more step closer to Sone. Will the initial province morale be set to 50? And declining from day one?

cycle9 wrote:

freezy wrote:

Increased the maximum expansion morale penalty from -35 to -40.
One more step closer to Sone. Will the initial province morale be set to 50? And declining from day one?
No

Every time I have tried to log in to the game (In my browser), it takes me to the support page. I can't get into the main page, can someone help me?

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