Aggressive fire control not finding target

This is not that serious of a problem as the ART usually finds the target, but sometimes it will march a significant distance into the target range before it starts firing. This image shows an example of where the ART (on aggressive) have marched pretty far beyond the target and still have not started firing.Forum attachment

6 Replies

This is a High Command problem, so it should worry Bytro. @Sir McSquiggles @Faey

On the other hand, cool coalition image :D

The past is a foreign country.

I believe this is caused due to fire control corrections being incremental in time (like hourly or whatever). This is an understandable delay and is not an issue for me. I'd like "fire control" to be expanded by giving grounded aircraft the option of scrambling due to enemy air, land or sea units being detected within their range.

I just had a similar scenario except mine was with a destroyer: I wanted to ambush three enemy convoys with my single level 1 destroyer. So I sent the destroyer to rendezvous with where I thought the bad guys would turn up. I also had fire control set to aggressive so that I would attack the first enemy that I encountered. Then I left. When I cam back about 1.5 hours later, my destroyer had indeed gotten close to the first convoy. However it did not fire. It was merely traveling on. The enemy unit was well within the target circle. So I directed the destroyer to attack which it then did.

SO I just lost part of my fleet because I had them on aggressive. They kept attacking the land base even though I gave them attack orders to hit the enemy fleet. So the other guy just picked off my ships one by one before I figured out what the issue was.

Captin_Ahab wrote:

SO I just lost part of my fleet because I had them on aggressive. They kept attacking the land base even though I gave them attack orders to hit the enemy fleet. So the other guy just picked off my ships one by one before I figured out what the issue was.
Assuming the land units were closer then that is expected behavior. If you want to fire at specified target that is not the nearest target you need to use a non-aggressive mode.

Post a Reply

Please log in to post a reply.

Back to Bug Reports and Issues
Quick Launch