seen this bug a few times, also, with both arty and naval gunnery, enemy units move within range and idle units do NOT fire (and no, not using HC glitchy fire control.)
Artillery bug
In a game I'm playing as Caucasus (CoN), for some reason my artillery units won't attack unless their target is already within range. (So I can move them, or I can immediately start bombarding, but I can't move and then bombard as a single order using the Attack command). If I try doing it anyway, the order just cancels itself immediately and the unit goes back to waiting.
I haven't noticed this problem with my other ranged units, just artillery.
A.K.A. "The Backstab Person"
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I have experienced this too. But Iβm not facing very active players so it doesnβt bother me much.
Neither am I - in this game the eight or so active players seem to have an unspoken agreement to collaborate to get rid of all the AIs before we turn on each other. But I'm relying on winning this game, and cleaning up on an artillery achievement (as I've given up hope of getting a solo victory on time) to get gold for the RP round.You-Know-Who wrote:
I have experienced this too. But Iβm not facing very active players so it doesnβt bother me much.
So it works both ways? That's some comfort at least.cycle9 wrote:
seen this bug a few times, also, with both arty and naval gunnery, enemy units move within range and idle units do NOT fire (and no, not using HC glitchy fire control.)
My cruisers and rocket artillery are both working just fine in my case, it's just the artillery that's the problem. And I can't even get them to move if it's part of an Attack command, or an Attack command is part of their chain of orders.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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What I did when this happened was to move the units to a place where the enemy is just within range. But you might need to use PC for precise placement. I used SParty. I donβt know if it occur on other units as well because Iβm currently not playing any games
I always play on PC anyway, so no problems there.
I do precisely that when I'm awake, but it's somewhat problematic when I'm lining up operations I want to go ahead while I'm sleeping.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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Shit, just happened to me
5 beautiful artillery
gone
GONE
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command
What, disappeared? Mine haven't gone that far yet.
Or destroyed because they're now much weaker?
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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No dead.
I was bombarding lisbon
They had 10 infantry in front
5 militia walked through my infantry and killed my artillery
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command
I see. Still infuriating. Probably more so in fact.
Artillery have been doing most of the work in my game, and until this bug popped up I had a perfect k/d in it.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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Maybe we should stack our artys with meat shields from now on. Maybe making artys unable to attack is a way to stop active players to use the 3 minute counter attack delay?
The bug defeats the whole purpose of artillery. Artillery works that way so you can attack from a distance using it, and an active, on-the-ball player can survive by advancing on it and forcing it into a melee.
Personally I stack mine with other units (usually militia) to sop up damage anyway whenever I have those units to spare.
Fortunately the bug has gone away for now in the game I'm in, but I don't trust it not to return.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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This is excruciating to even think about.
CarKing the 6th of the Abrahamic Caliphate
Artillery are a little finicky, this bug has been around for years now. If you attack order artillery and it doesn't automatically relocate to move into fire range, just manually move it so they will fire once they stop. As of your issue, I've observed this to happen around 25% of the time when I order the attack with artillery, at this point I just always move command instead of firing due to them both essentially achieving the same thing. If you use high command, you can just go crazy with offensive/aggressive stances, high command is certainly a nice feature they implemented.
From what I understand "fire at will" stance (the default stance) only actually checks if units are in range when the game updates. Once the artillery moves into range, it will immediately cause the game to update, and they will begin firing. Otherwise you will need to issue an order anywhere on the map to cause the game to update and for it to check what is in range.
Mine don't fire unless I explicitly tell them to (I don't know if this is normal or not; always seemed normal to me). The 'move and then order to attack when within range' thing is OK for the most part, but I like having my operations and defenses to keep going autonomously when I'm asleep, and I now can't do that if I have artillery in there. Which sucks because artillery is one of the two units that makes up the backbone of every army I ever make.Meowy Mittens wrote:
Artillery are a little finicky, this bug has been around for years now. If you attack order artillery and it doesn't automatically relocate to move into fire range, just manually move it so they will fire once they stop. As of your issue, I've observed this to happen around 25% of the time when I order the attack with artillery, at this point I just always move command instead of firing due to them both essentially achieving the same thing. If you use high command, you can just go crazy with offensive/aggressive stances, high command is certainly a nice feature they implemented.From what I understand "fire at will" stance (the default stance) only actually checks if units are in range when the game updates. Once the artillery moves into range, it will immediately cause the game to update, and they will begin firing. Otherwise you will need to issue an order anywhere on the map to cause the game to update and for it to check what is in range.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!
Best idea is to combine it with meatshields and accept the loss you may take, thenβ¦Lady Aragosta wrote:
Mine don't fire unless I explicitly tell them to (I don't know if this is normal or not; always seemed normal to me). The 'move and then order to attack when within range' thing is OK for the most part, but I like having my operations and defenses to keep going autonomously when I'm asleep, and I now can't do that if I have artillery in there. Which sucks because artillery is one of the two units that makes up the backbone of every army I ever make.Meowy Mittens wrote:
Artillery are a little finicky, this bug has been around for years now. If you attack order artillery and it doesn't automatically relocate to move into fire range, just manually move it so they will fire once they stop. As of your issue, I've observed this to happen around 25% of the time when I order the attack with artillery, at this point I just always move command instead of firing due to them both essentially achieving the same thing. If you use high command, you can just go crazy with offensive/aggressive stances, high command is certainly a nice feature they implemented.From what I understand "fire at will" stance (the default stance) only actually checks if units are in range when the game updates. Once the artillery moves into range, it will immediately cause the game to update, and they will begin firing. Otherwise you will need to issue an order anywhere on the map to cause the game to update and for it to check what is in range.
CarKing the 6th of the Abrahamic Caliphate
Given that I'm playing Comintern at present that wouldn't be a bad idea anyway. To an extent I'm already doing that.
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!
Nine days ago it happened to me and today again...8 infantry lvl 1 casually moved through my stack and took out my artillery.TheZhukov wrote:
No dead.I was bombarding lisbon
They had 10 infantry in front
5 militia walked through my infantry and killed my artillery
Move and shoot never works when i try to move my arty only a little bit. I always have to move and then let AI start shooting, like someone already mentioned. It's disgusting.
It happened today again in the same game...Mot infantry moving through my stack
It seems like you are experiencing an issue with your artillery units in the game Call of Nations (CoN). While I'm unable to directly address technical issues, I can offer some general troubleshooting suggestions that might help resolve the problem:
1. Verify Range: Double-check the range of your artillery units and make sure their target is within their firing range. If the target is outside the range, the attack order may automatically cancel.
2. Check Orders: Ensure there are no conflicting orders given to the artillery units. Sometimes, units may have multiple orders assigned to them, which can cause conflicts and prevent them from executing certain actions.
3. Update the Game: Ensure that your game is up to date with the latest patches or updates. Developers often release updates to fix bugs and improve gameplay, so updating the game might resolve the issue.
4. Restart the Game: Try closing the game completely and then restarting it. This simple action can sometimes resolve unexpected issues in games.
5. Contact Support: If the issue persists, it might be helpful to reach out to the game's customer support team or consult the game's community forums. They may have specific insights or solutions for this particular issue.
Remember, these suggestions are general in nature, and it's always a good idea to consult the game's documentation or resources provided by the game's developers for specific troubleshooting steps related to your issue.
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