Artillery duel seems wrong

in game ID1093286 on Day 9 my troops the 65th American Artillery Brigade (O 65 ) just outside of Badajoz attacked the 9th spanish Artillery Brigade (F 9 ) . My artillery is level 3 with range of 50 km yet the Spanish artillery fired on me first ......and they were only level 2 artillery with range of 45 km.....This seems like a glitch ....

My Brigade had 1 unit of level 4 infantry with it and the Spanish unit had 1 unit of anti air lvl. 1 and 4 units of level 3 infantry...can you please explain why this happened...

9 Replies

another strange thing I just noticed is that during this one sided duel ...my infantry unit is taking all the damage and my artillery unit is still at 100% hp even though I was told before that the damage is supposed to be spread evenly across all the unit types in your group

Your questioning how and why the Spanish artillery attacked you first even though you have the range advantage.

To answer your question is a manner of perception, you see, the American artillery is inside the Spanish artillery "ring", this "ring" represent the artillery range, there is only 5 km range difference but by observing these pictures the range of both artillery is the same.

Although I cannot confirm this, have you tried to attack it using your maximum range? Because in the picture the American entered the Spanish "ring". Try attacking it with the edge of your "ring".

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

now my artillery is 20% and the inferior enemy guns are still at 100%...no justice here

in response to Vqndqcat0r I clicked on attack so I had thought it would engage at max range and remain there firing away.

Um...I Don't know if your paying attention to your units but in the picture your artillery is in the open with a level 4 infantry with 10% morale left, also your attacking an artillery inside a fort with an infantry and AA absorbing the fire.

Yeah looks like you send your artillery to die...

With all due respect looks like your using the artillery wrong.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

I think the problem was, that your artillery had a move order into the city.

Unless you use the high-command feature Fire ControL: "Aggressive", your orders will be followed even if this means moving into range of the opponent.

i thought my arty would have the range advantage by 5 km ....as for the other units absorbing fire ...I thought damage was supposed to be shared amongst combined arms units..

in reply to Zarathustra if my troops were still advancing right into the enemy fire ...there still should have been a short period of time where they would have the distance advantage and be the only units firing..shouldn't they????

They either move or fire.

The picture you propose is that your infantry is very close to death, your practically send your arty alone there againts a fort.

And yes, they can either move or shoot but not both.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

That fort was defended against all threats so it had no real weakness despite only having a few units, when that happens they have to be broken down with large concentrated attacks. Don't underestimate a level 1 or level 2 fort, if the right units are in them they can be a real pain.

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