artillery not working

I sent attack command with artillery to attack an enemy. It got within range and stopped but wasn't firing and there was no arc signifying it was firing and when I hovered over it there was no indication of a countdown of when the next fire would occur. Here are the screenshots.

A) showing the attack order and that it is within range and not moving:

B) showing that when I hover over unit it doesn't have a countdown to next fire. This is after reloading game in browser.

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7 Replies

yeah i have had similar problems. arty moving in range not starting the shelling; you have to manually select the target at that time. Of course it is not ALWAYS failing, but I failed to see common ground so far.

Yea, it doesn't happen very often. Just thought I'd point it out. In this particular case, giving new attack orders on target didn't work. I had to move the unit closer.

I did experience the same thing yesterday. I wasn't smart enough to grab a screenshot though.

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Is this reproducible or does it happen more randomly?

Seemingly random, but it may be just specific map position combinations or other unknown specific factors where it happens. It is not a major problem.

DxC wrote:

Yea, it doesn't happen very often. Just thought I'd point it out. In this particular case, giving new attack orders on target didn't work. I had to move the unit closer.
I've noticed this as well. Moving closer tends to avoid this altogether. I'll bet it's got something to do with the cartesian coordinate math making the range too far at the extreme edge of the bubble. A clue to whether that is the case would be whether this happens more frequently with generally-horizontal [vs.] generally-vertical attacks as opposed to happening at all angles.

If this tends to happen more frequently along one general directional axis, then it could be a simple rounding error or a recent change to clickable tick-marks within the grid (I assume the game is laid out on a fine grid).

*By generally-horizontal or generally-vertical, I mean having an angle from artillery to target having a steeper angle or more-shallow angle....with shallow implying horizontal (X coord) and steep implying vertical (Y coord).

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Hello,

Thank you for the report, i believe higher staff is having a look on this, i'm putting this "on the list"

My Regards
Mathex319
EN community
Senior Game Operator

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