Attacker vs Defender Combat bug

So I am once again here posting because I find that the game is having issues determining which unit is the attacker and which is the defender. My Infantry unit was stationary awaiting an AI enemy Infantry unit to disembark and move to attack Valencia, a city I had captured a few hours earlier. Yet even tho my unit was stationary and therefore should be the DEFENDER upon checking the progress of the combat I was quite surprised to find my Infantry almost dead in less than 30 minutes of combat. Forum attachment

The Spanish unit shows it is in combat and being attacked by my infantry unit. This is not what it should be as I had the unit in place 30+ minutes before the Spanish unit had even finished disembarking. The result of the combat is also reversed as the defender should have taken LESS damage than the attacker in a 1v1 Infantry combat of the same level. YetForum attachment

So the game is OBVIOUSLY reversing the attacker and defender roles.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

Post a Reply

Please log in to post a reply.

23 Replies

That's weird, I just completed a game and didn't find any problems with the new functionality, it occured several times. Maybe something else is in play here?

you lost because you were attacking while the other unit both attacked and defended

You should have defended too

Something is wrong

@freezy please have a look

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

I don't think it's reversing the attacker/defender roles. It looks from the screenshots that both are attacking and both defending, and the Spanish infantry should be winning a two-way battle due to the homeland bonus. The timers look equal as far as I can tell, so they both started attacking at contact.

As KR said, the recent update should have fixed this behavior, so your stationary unit should be defending only, not attacking. Strange.

The Lighting bolt in each screen shot shows what unit they are in combat with while the <⚔ shows which unit is attacking. This is clearly a reversed order of attacker and defender. Also

jubjub bird wrote:

and the Spanish infantry should be winning a two-way battle due to the homeland bonus
would not apply as they were NOT fighting in their city as I had captured it hours before as I said and you can see as the province color is yellow not the red of an enemy province.

I lost the combat in 1 hour of combat and was forced to produce another infantry using 900 gold (which I would not use under normal circumstances)

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

I believe homeland bonuses apply regardless of province ownership.

jubjub bird wrote:

I believe homeland bonuses apply regardless of province ownership.
Not according to my observations.

But it's axis vs allies so there is that. Also, for two defense preferring units that are attacking each other, the one that takes the first "swing" is at a disadvantage. More to the point, if your unit was stationary then according to the recent release notes, it should not have attacked. They might have to work out some kinks.

DxC wrote:

jubjub bird wrote:

I believe homeland bonuses apply regardless of province ownership.
Not according to my observations.
Are you sure? I was fairly certain it was tied to the Core Province ownership. Unfortunately I don't have a game to test it on right now.

The wiki implies as much, though it's been wrong before:

The calculated damage is reduced before being applied to the receiving army, if one of the following criteria is met:

  • The target army is standing in a province center where friendly fortifications or bunkers exist.

    • The amount of damage reduction depends on the building level and increases per level.
  • The target army is fighting in its own core provinces, which triggers the Home Defence bonus.

    • The Home Defence bonus grants the army a 15% bonus in damage reduction, in addition to a 15% bonus in damage potential.

I haven't tested it in a month or so, but before that I never saw the bonus if the core province wasn't owned, based on many observations.

Looking at the screenshots above, the Axis infantry still has pretty high stats. Can someone check L1 Axis Infantry stats to determine whether those have a 15% homeland boost?

Its at almost exactly 50% health and has 3.1/4.7 against unarmored with a 50% terrain boost.

Related, didn't someone make a site where you can look up unit stats? That would be handy in a situation like this.

Axis level 1 inf with 8.4 HP in non-core urban should have 3.08 attack vs unarmored, which matches the 3.1 shown in the image. If was getting core bonus it would be 3.5427 and be shown as 3.5.

Thanks, that settles it then

It doesn't look like you are at the city center, I wonder if that has an effect.

jubjub bird wrote:

Can someone check L1 Axis Infantry stats to determine whether those have a 15% homeland boost?
Btw jubjub, this is fairly easy to figure out using dxcalc. Just have your unit with the appropriate info attack a target of the appropriate armor type and set max rounds to 1. Then look at how much damage the defender took. This is the attack damage potential of the attacker. Be sure that the defender isn't in a bunker or in core province or that will give the wrong attack potential of the attacker.

Forum attachment

Brilliant thank you

jubjub bird wrote:

I believe homeland bonuses apply regardless of province ownership.
The Homeland bonus does NOT apply unless the province belongs to that nation, just like fortifications only work for the nation that owns the province. You can see it for yourself in the screenshots above under that status heading on the unit popup at the bottom there is a Castle tower and both show 0%, if any units had any type of Defense bonus it would show there. Just so you can see for yourself and confirm 100% what DxC said.

DxC I am wondering if you would be willing to post the results of a combat between both units at 100% HP with Spain defending and UK attacking and then reverse it. The screenshots above are taken after the 1st combat turn, so I am wondering if the calc would show the same HP after 1 round of combat with UK actually defending or it shows what I believe that the game reversed the attacker defender roles.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

rdy2rocknroll wrote:

It doesn't look like you are at the city center, I wonder if that has an effect.
Yeah, it happened to me multiple times but never at the center of a province.

S Schmidt wrote:

DxC I am wondering if you would be willing to post the results of a combat between both units at 100% HP with Spain defending and UK attacking and then reverse it.
If they both started at full HP and UK does not attack then UK loses about 5.18 HP (34.5%). Even with many simulations of +/-20% the most UK would lose is about 40% HP. The most likely scenario here is that they both attacked in the first round and UK struck before Spain. In this scenario Spain loses 78.9% HP on average but it can go over 90% when adding randomness.

I got a case of wrong behavior now as well. An AC standing on a road in enemy territory, waiting for more troops to clear the defenderes. The defenders (2 inf) start to move now as well, not heading for the unit I think, but for my prov behind it. When they meet my AC (standing still on the road) a battle develops of course, but now I am attacking them as well.

Have you seen cases where it works as claimed in the release notes?

Yes, at least like five cases where it worked correctly. Maybe this is the first one where the defender is on enemy territory, not sure of that.

Post a Reply

Please log in to post a reply.

Back to Bug Reports and Issues
Quick Launch