Bug or normal?: 20 rebellions in a day?

guys can someone tell me if 20 rebellions in a day is Not normal.

Here goes...

i lost 20 provinces to my enemy who is inactive... today... I’ll give a drive link for the photos as the photos r too big to insert here.

I’ll put them in the reply below this thread.

hi

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66 Replies

Spam infrastructure. Ur morale will be better as well as moving capitol

I disagree, moving capital is the best...

We hold these truths to be self evident, that all men are created equally, and endowed by certain unalienable rights, among these are life liberty and the pursuit of happiness.

None of these are good:

No oil to build infrastructure

No goods to move capital (I sell it to buy oil(but oil use sage is too huge))

GeneralAumSum wrote:

Spam infrastructure. Ur morale will be better as well as moving capitol

yeboistalin wrote:

I disagree, moving capital is the best...

hi

Nn gg wrote:

None of these are good:

No oil to build infrastructure

No goods to move capital (I sell it to buy oil(but oil use sage is too huge))

GeneralAumSum wrote:

Spam infrastructure. Ur morale will be better as well as moving capitol

yeboistalin wrote:

I disagree, moving capital is the best...
You have too many units...especially ships you shouldn’t have made so many...

RiverWolf74 wrote:

Nn gg wrote:

None of these are good:

No oil to build infrastructure

No goods to move capital (I sell it to buy oil(but oil use sage is too huge))

GeneralAumSum wrote:

Spam infrastructure. Ur morale will be better as well as moving capitol

yeboistalin wrote:

I disagree, moving capital is the best...
You have too many units...especially ships you shouldn’t have made so many...
I started with a lot Of ships and carriers
hi

Nn gg wrote:

vote as I want u to tell me your opinion
this is on page 2 btw

I created a poll, no one submitted

hi

Nn gg wrote:

Nn gg wrote:

vote as I want u to tell me your opinion
this is on page 2 btwI created a poll, no one submitted
I can’t submit you must have set an end date yesterday or sometng

Nn gg wrote:

RiverWolf74 wrote:

Nn gg wrote:

None of these are good:

No oil to build infrastructure

No goods to move capital (I sell it to buy oil(but oil use sage is too huge))

GeneralAumSum wrote:

Spam infrastructure. Ur morale will be better as well as moving capitol

yeboistalin wrote:

I disagree, moving capital is the best...
You have too many units...especially ships you shouldn’t have made so many...
I started with a lot Of ships and carriers
But you must have made more...America dosnt start with 50 ships.

Nn gg wrote:

yes, I changed my “main game” or rather the game that I focus on winning to a less unfair game, I currently open that annoying 25 player game..........

Pissed. I don’t really like call of war like I used to like it now........

I really like the 25 player map. You don't have to play it if you don't like it, obviously, but there's no reason to hate all of CoW just because the one historical map isn't balanced.

Nn gg wrote:

vote as I want u to tell me your opinion
There is no option to vote in the actual poll for some reason but I vote no, for the same reason that requiring units to be in your territory to heal or rockets not being able to hit moving units is not unfair. It's a strategic consideration that EVERYONE has to deal with equally if they want to play well. You can deal with rebellions by garrisoning provinces, by letting them revolt and then retaking them, by capturing a capital at the end of everyday (ranked from worst to best, IMO), or anyway you see fit. You got screwed this time but that's not 'unfair'; it just means that that's how the game works and you didn't prepare adequately.

Yeah 25 player map is actually one of my favorites...but if you don’t like it just don’t play it.

that was only my second 25p map. In the first one, I was Canada, USA war with me, went afk, his ai killed me

Second one, the now one, morale is killing me. Somehow Persia now has an outpost in my core.

I’m like: WHAT?!

hi

Nn gg wrote:

that was only my second 25p map. In the first one, I was Canada, USA war with me, went afk, his ai killed me

Second one, the now one, morale is killing me. Somehow Persia now has an outpost in my core.

I’m like: WHAT?!

You have too many shortages I think...

RiverWolf74 wrote:

Yeah you are too big move your capitol to Central America
congrats! I just lost Central America
hi

Nn gg wrote:

RiverWolf74 wrote:

Yeah you are too big move your capitol to Central America
congrats! I just lost Central America
Well you can’t blame me for that...how was I supposed to know...and I thought you had lots of navy why didn’t you protect your capitol

i lost DC and like 20 of my core

hi

Nn gg wrote:

i lost DC and like 20 of my core
that’s why you don’t choose America. It gets too big. And you have too many units and too many shortages.

RiverWolf74 wrote:

Nn gg wrote:

i lost DC and like 20 of my core
that’s why you don’t choose America. It gets too big. And you have too many units and too many shortages.
now my unit count is 243, expanding with nuke ships. I launched a nuke bomber... Soo cool! But the video of the nuke doesn’t work. Bug?
hi

Nn gg wrote:

RiverWolf74 wrote:

Nn gg wrote:

i lost DC and like 20 of my core
that’s why you don’t choose America. It gets too big. And you have too many units and too many shortages.
now my unit count is 243, expanding with nuke ships. I launched a nuke bomber... Soo cool! But the video of the nuke doesn’t work. Bug?
why didn’t it work...did it not appear? Or did it lag...the lag is normal.

Nn gg wrote:

what kind of a joke is this?! This is my capital

ive checked, literally all are falling. DC is now 32, some of my cores are 27

What’s going on?

I didn't have time to read through all of the post past this one where you posted a core province pic with the morale penalties. Hopefully newer players have time to read through this wall of text. A major part of this is your doing and within your control and I will provide some tips. I will go over the stuff that has changed recently, the errors you are making now, and tips on how to manage morale in the current environment.

The not your fault portion-Part of the problem is that in 1.0 games, you now need 10 base strength to prevent revolt in a 25 morale country you have taken over, which can be 2-4 units. This is unrealistic unless you only take over a few territories and then split your army to position for day change. The second change is they fixed a bug that prevented a lot of revolt and made it so the stated revolt chance never happened, plus units were not switching sides like the devs intended (I totally want to abolish this). The last thing is that the AI diplomacy has changed, so if you attack one, they are unlikely to set you back to peace. They may even declare war on you if your reputation is bad. (This is unrealistic for smaller countries to not want peace with an aggressive stronger country and needs to be changed in future updates).

Major errors that you are making- The insanely huge error I can see right away is that you have a food shortage and goods shortage that is adding massive penalties to EVERY province you own. This results in a downwards spiral, reducing the production in your cores, exacerbating the problem for the next day change. The worst way to solve this is to produce more units and take more territory on a different continent. The second error I can see from the photo is that you had troops that are not strong enough to prevent revolt on territory centers and they obviously flipped to Brazil because I see Brazil is fighting you and has units in areas that you said was yours before day change. Another error I see is in the way you are attacking an AI country. You are better off cutting strait to the AI capital and take it right before day change. This is true even if you are exposing more border and could loose a few territories to AI units counter attacking because the sooner you take the capital, the sooner the AI will build a new one for you to do the same thing the next day. This prevents revolts in the new territory and prevents your units from switching sides.

Tips-

  1. Make sure you have a stockpile of food and goods at day change, especially if you are running negative.
  2. Reduce the number of countries with at war status. Anything below 5 will help.
  3. because you are at war with 5 countries already and cant seem to reduce that number, take closer AI capitals to help morale. Take them right before day change to help prevent revolts on new territory or take it right after day change to give you increased production all day. (depends on if the big problem is newly taken territory or if you cant get a handle on the supply shortages). Do not wipe these AI out, just bombard their units and wait for them to build a new capital.
  4. As mentioned above, B-line for the enemy capital. Rinse and repeat. The faster you take it the more you will get. Be mindful of the timing if you want to protect newly taken territory and units on them with strength less than 10 base strength (does not include terrain bonus).
  5. For day change, never position units on territories with a chance of revolt when they are sitting on it. You need 10 strength in COW 1.0. Position them just off center and they can retake the territory if it revolts, but they will not flip sides themselves. Its just not worth controlling a territory at risk of loosing a unit that you will then have to defeat.
  6. Moving the capital should be a last resort because your core producing provinces need to be close to the capital to produce. To prepare to move the capital away from the core, build forts and infrastructure in them to maintain production. For me, I only do this when I have lots of food and goods and am having trouble with overseas morale. Even then, it is either near the end of the match or temporary.
  7. Slow down on the territory grabs because it will exacerbate food and goods shortages. The larger the area you take beyond territory you own with decent morale, the larger the negative morale penalty from "neighbors". If you cant get to an enemy capital before day change, decide on the provinces you most certainly don't want to revolt and divvy up your army to position for day change. If you can spare, place some forts or infrastructure on key places.
  8. Morale recovery can also be improved by reducing the borders with enemies by day change.
  9. For key areas that you want to hold, build infrastructure or forts and the higher morale will reduce morale penalties on neighboring territories.
  10. Here is something I wrote about capital farming: How to capital farm quickly?

Nn gg wrote:

what kind of a joke is this?! This is my capital

ive checked, literally all are falling. DC is now 32, some of my cores are 27

What’s going on?

As you are not providing sufficient food and oil to maintain your provinces they are revolting. Maintaining an empire means actually providing for your citizens.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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