Delay Order and Syncing of Troops

Hello,

Is anyone else having issues with the Delay Order when moving troops? When attacking a territory and attempting to sync all units to unite at the same time the timer shows every unit with the same time limit, from the nearest to the farthest from a territory. The time limit seems to be based off of how long it would take the unit that is farthest away to meet with all other units. Problem is is that every unit has that same time limit, so all that is really happening is the units just pondering around and waiting only to resume as they were once the time limit is finished without any units moving at all.

I use Google Chrome and have tried restarting the browser as well as opening and closing to see if that would work, yet, unfortunately that does not seem to make any difference.

Thank you for reading and replying to my inquiry, it is most appreciated.

6 Replies

I believe that you will either need to select each unit stack separately and set the delay. This is one time that selecting more than one stack will not give you the results you want.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

I will give it a try, thank you for the advice!

I just find it odd in that in previous engagements I never had this issue occur, even in the description of initiating a Delay Order it states that selecting multiple armies would cause them to sync together to arrive at the same time. So I am going to go out on a limb and guess that a stack can be presumed to be an army. So selecting multiple stacks should not have any difference in comparison to selecting units one by one or altogether...

Forum attachmentForum attachmentForum attachmentForum attachmentForum attachment

Ebony Rose wrote:

Hello,

Is anyone else having issues with the Delay Order when moving troops? When attacking a territory and attempting to sync all units to unite at the same time the timer shows every unit with the same time limit, from the nearest to the farthest from a territory. The time limit seems to be based off of how long it would take the unit that is farthest away to meet with all other units. Problem is is that every unit has that same time limit, so all that is really happening is the units just pondering around and waiting only to resume as they were once the time limit is finished without any units moving at all.

I use Google Chrome and have tried restarting the browser as well as opening and closing to see if that would work, yet, unfortunately that does not seem to make any difference.

Thank you for reading and replying to my inquiry, it is most appreciated.

Thanks for the report. The issue is known and will be fixed very soon.

I appreciate hearing back from you, Freezy

I'm glad that you are aware of the issue and are working on it in the best way possible, so that all players can continue to enjoy the game.

Thank you

Post a Reply

Please log in to post a reply.

Back to Bug Reports and Issues
Quick Launch