So this is the thing I think it is a bit bugged and needs some fixing. I hope I'll be able to adress myself properly so that every one would understand what I'm talking about.
I have 7 tactical bombers on patrol over some teritory. I also had some interceptors patroling there aswell, just in case of a surprise interceptor attack from the enemy.
Anyhow, I saw enemy interceptors flying with direct attack on my tactical bombers. I immidiately stoped patroling with my tac bombers and retrieve them to base, while my interceptors were left there just in case.
Anyhow, every unit has its own 'RED DOT' on the map so that you can see where your units are currently positioned, so does the planes aswell (unless they are on patrol, then they have a blue circle). Anyhow, after I've retrieved them to the base I saw that red dot so I know where they are currently in the air and they were moving back to the base. When every I mouse over on enemy interceptors I could see a time ticking for the next attack - it was like 1min and 28 seconds and that time DIDN't CHANGE even though I have started retrieving my tactical bombers away from him!
I was waiting for that minute and a half and attack ACTUALLY happened... I was shocked!
Attack happened in this order:
1) Enemy interceptors were moving to the initial location of my tactical bombers (the initial attack clock)
2) after they reached that initial location, they TELEPORTED to the new location of my tactical bombers (which was at least 5-6 min of flight needed!!)
3) After attack they started retrieving from that 'new teleported' location back to their base
Basically - I think this is a bug - My tac bombers have been on the retrieve and interceptors just couldn't have been able to have the same attack timer as if my tac bombers were on patrol...
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30 Replies
18 Sept 2022, 21:36 (edited)
Nooberium wrote:
I thought I read somewhere that air-air damage is more or less depending on how much the patrol circles overlap but haven't verified that.
You're not crazy. This is actually in the Call of War Wiki that the damage depends on how much the patrol circles overlap. Makes me wonder how much more in the wiki is inaccurate.
18 Sept 2022, 22:51
OneNutSquirrel wrote:
On the other hand, lets have a game cuz if this how you use your aircraft, My KD is getting a nice boost.
Amazing
19 Sept 2022, 00:36 (edited)
I stand corrected, after looking thru the (current as of 19 Sep 22) articles of aircraft combat I found no reference to overlapping patrol circles but doing a deeper dive into the forum I found in the Detailed Combat Mechanics (2021) where it does say (from that post by Hornetkeeper)
The targets will also deal Β½ defensive damage back; the exception are enemy planes whose patrol circle overlaps, but their current position (the centre of their patrol circle) is not within your patrol circle. I also found out (with patrolling planes vs. land units) that the planes that deal more damage to the target will receive a larger portion of the defensive damage from it. Notice that patrol only attacks enemy units; if youβre at peace, it wonβt deal damage and trigger war. Unlike attacking, patrolling planes can patrol forever without refuelling.
Based on the information in that post and the info in the Wiki, I will be testing this as I am able but until then I will be operating under the belief that the more that patrol circles overlap the more damage done.
I might be incorrect about the patrol circle, if I am, it would be a relatively new change that was made during my gaming absence. I have now read this in the Wiki and am trying to get confirmation one way or the other from Mods/GOs. I am even going back thru older post on the forum about aircraft tactics to see if it is something I have missed in the past.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte "Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
20 Sept 2022, 20:22
I Apologize for my mistake here.
I've been trying this out in current games and got different results. First few Blue Circle on circle interactions where the RED DOT's were outside the Blue Circle area of effect got no interactions, but today I had stack of fighters destroy a Naval Bomber simply by a slight Blue Dot overlap.
Confirmation for it was in the WH
10:15 pm Miarinarivo: The 8th Naval Bomber Squadron (Madagascar) (EH has been destroyed by the 45th Fighter Wing (North Sudan).
In Air Power engagements, you don't need to reach the enemy Red Dot, a simple touch of the Blue Dot and you are engaged.
General Maximus Decimus Meridius - "Are you not entertained?"
21 Sept 2022, 01:50
I am wondering if you noticed if the amount of overlap made a difference in damage? If you did, did you change the amount overlap and did it make a huge difference in damage.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte "Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
21 Sept 2022, 09:26
I killed it on first kiss, so will have to play around with it to see if there's differences.
Bacon Forever mate !
General Maximus Decimus Meridius - "Are you not entertained?"
21 Sept 2022, 11:00
K.Rokossovski wrote:
Not a bug, always worked like this, and rightly so.
Indeed. One could consider it as a bug, but we don't, as it has been the standard mechanic since the beginning. We can call it limitations of the engine.
6thDragon wrote:
You're not crazy. This is actually in the Call of War Wiki that the damage depends on how much the patrol circles overlap. Makes me wonder how much more in the wiki is inaccurate.
Well is it really inaccurate, or is it maybe correct? If you test it out, let me know what the results are
I tested it back in the day as well, I honestly dont exactly remember the results, but considering the Info written in the Wiki I assume it was the result that I got in the tests.
22 Sept 2022, 01:07
So you can put your interceptors patrol circle with just a little overlap on an enemy bomber patrol circle and they will affect each other and the bombers wonβt see the interceptors, great. What about ground based AA? Can you park that barely within the patrol circle for the same effect? Can you do the same with a cruiser stack? Or is their something unique about interceptors?
22 Sept 2022, 02:56
AA or cruisers need the red dot within the patrol circle to engage, so they'll be visible to the enemy. But yea, if your opponent is offline you can slip them just baaarely into the circle and do a ton of damage before they adjust.
22 Sept 2022, 03:24
I've tested this with Aircraft... but for ships... only way to get them to fire on a target, you have to have the RED DOT within your Area of Effect, you don't have to see your target (same as RRG), but you must have enemy RED DOT in range to attack.
And knowing when your enemy is offline is one way to hit them when they can't hit back.
General Maximus Decimus Meridius - "Are you not entertained?"