Hah! And you thought YOU were dredging up an old topic. But my earlier point concerning distance to capital negative morale modifier as being broken is still true in the sense that this "feature" hasn't been fixed or adjusted to compensate for large empires stretching across the map. I am playing as USA in a Road to War map and with maxed out Fortresses, no active wars, and no enemy provinces nearby, my territories only half-way across the map are "stable" at about 50% morale. I can't even afford to invade Russia next or my morale will plummet.
And the low morale issue is still compounding large-empire maintenance problems with supplies. If you have 200 provinces, for example, and are wide-spread due to the size of your empire and not even stretched out (but generally a round-ish empire with your core provinces AND capital in the center), you will still face shortages of Food to feed all the provinces and your army and Oil to lube your army. No matter how maxed out your production is in every non-core and core province for Food and Oil, there's never enough. And the market doesn't always have those supplies available. And in order to achieve the size of the empire you have (200 provinces), you have to field an army large enough to invade neighbors and maintain security after the wars are over.
OK, so a crafty player like myself may have to max out fortresses throughout the distant territories and even have second or third level fortresses in the core provinces. But I can't imagine how bad it must be getting for some players in the new World Map.
As of yet, I haven't been able to achieve a large empire spanning even across a continent let alone wrapping around the globe. But with the size of the map taken into consideration, and the exaggerated Mercator map-stretching of northern provinces, I would imagine a world-spanning empire facing a completely impossible task of maintaining morale and supplies even if they were to: disable EVERY Seaport, throw every military unit into combat and have them be destroyed, AND max out every Food and Oil Province production in their empire. It just is not possible.
If the developers at Bytro don't address this UNTENABLE issue soon, they are going to have lots of their most experienced players (many of whom pay for premium points) balking. And the mass hysteria caused by the heavily-influenced masses who pay attention to those advanced players' trends will turn the much-anticipated World Map matches into the most hated part of all of Call of War.
In fact, Bytro should be ******* their pants right now wondering how they're going to prevent the total breakdown of their fan base if they don't address this soon. Because a storm is on the horizon and these new World Maps are fast becoming the worst thing that Bytro ever put out. And the simple fix -- in fact the solution is ridiculously easy -- is to adjust the distance to capital negative morale modifier to a fraction of it's current effect and/or (slightly less simple) add another building that alleviates distance to capital effects substantially (i.e., a propaganda center, or a series of secondary capitals with a strategic maximum based on the number of provinces or just preset).
That's it. That's all that has to be done to prevent the 
storm that's coming.
Everyone reading this needs to please "like" this and get everyone they know who plays the game to do so likewise so that the developers at Bytro will notice this message and accept the reality of what's about to happen to their brand.
I also welcome all of your comments, including any negative ones. I just ask that everyone keeps them constructive.
Thank you.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3