DxCalc

@DxC

Hey,

found a really off result in the battle calculator, much more than any 20% difference, and I'm pretty sure I entered everything correctly... thought I'd let you know!

I think it may be caused by the fact that it was a pretty intense battle, it only took two rounds, and after the first round, three units in army B died already...? Otherwise, I can't explain!

Roko.

10 Replies

That is very interesting.

K.Rokossovski wrote:

found a really off result in the battle calculator,
Is it possible that army A had a core bonus or some other bonus? Were they really both attacking over all rounds?

K.Rokossovski wrote:

after the first round, three units in army B died already
If that's true it seems like something might not be specified right. Even if you give Army A core bonus no units on side B die in first round. Do you have the HP correct for the 10 infantry in Army B?

Also, even if they are both attacking one of them always attacks first, even if it's just a millisecond sooner. If you specify both stacks attacking in the calc, Army A will attack first. In this particular battle, it turns out that if Army B attacks first then Army A does quite a bit better. In fact, if you switch sides in the calc and simulate +20% random by giving the inf/AC core bonus then the 10 inf do in fact lose 3 in the first round. Furthermore, it is possible that the 10 inf could have even had a negative random at the same time. Thus it seems conceivable that this result is within the +/-20% random expectations.

The first image is just the armies switched around. The second is adding a core bonus to the inf/ac. With no core you lose 2 inf and with core you lose zero. In your case you lost 1 so the actual in-game random bonus was a bit less than the core bonus.

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When I have time I'll try to add an option where you can simulate a specified bonus or penalty.

There was no core bonus involved; it was a Libyan versus Ukraine army fighting in Greece, Kavala province (plains), on a 22p map.

DxC wrote:

K.Rokossovski wrote:

after the first round, three units in army B died already
If that's true it seems like something might not be specified right. Even if you give Army A core bonus no units on side B die in first round. Do you have the HP correct for the 10 infantry in Army B?
Yes, the AC and inf were only merged just before the battle and I just typed them over from their split stack numbers. Though actually there were some decimals and I omitted those. The 10 inf army was barging into the other one standing still on a road.

K.Rokossovski wrote:

and after the first round, three units in army B died already...?
So I looked at this with the new variance simulator and you can actually get 3 of the 10 infantry stack to die in the first round when you have them as initiating the fight. It took a lot of separate battles to get 3 to die. It is an unlikely outcome, but seems possible given a per stack, per round +/- 20% variance. Here is an example of when 3 died in the first round:

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Heh, so this really was just a very off result, but still possible!

Yeah, and good intuition on your part to know something seemed "off".

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