That is very interesting.
DxCalc
Hey,
found a really off result in the battle calculator, much more than any 20% difference, and I'm pretty sure I entered everything correctly... thought I'd let you know!
I think it may be caused by the fact that it was a pretty intense battle, it only took two rounds, and after the first round, three units in army B died already...? Otherwise, I can't explain!
Roko.
10 Replies
Is it possible that army A had a core bonus or some other bonus? Were they really both attacking over all rounds?K.Rokossovski wrote:
found a really off result in the battle calculator,
If that's true it seems like something might not be specified right. Even if you give Army A core bonus no units on side B die in first round. Do you have the HP correct for the 10 infantry in Army B?K.Rokossovski wrote:
after the first round, three units in army B died already
Also, even if they are both attacking one of them always attacks first, even if it's just a millisecond sooner. If you specify both stacks attacking in the calc, Army A will attack first. In this particular battle, it turns out that if Army B attacks first then Army A does quite a bit better. In fact, if you switch sides in the calc and simulate +20% random by giving the inf/AC core bonus then the 10 inf do in fact lose 3 in the first round. Furthermore, it is possible that the 10 inf could have even had a negative random at the same time. Thus it seems conceivable that this result is within the +/-20% random expectations.
The first image is just the armies switched around. The second is adding a core bonus to the inf/ac. With no core you lose 2 inf and with core you lose zero. In your case you lost 1 so the actual in-game random bonus was a bit less than the core bonus.


When I have time I'll try to add an option where you can simulate a specified bonus or penalty.
There was no core bonus involved; it was a Libyan versus Ukraine army fighting in Greece, Kavala province (plains), on a 22p map.
Yes, the AC and inf were only merged just before the battle and I just typed them over from their split stack numbers. Though actually there were some decimals and I omitted those. The 10 inf army was barging into the other one standing still on a road.DxC wrote:
If that's true it seems like something might not be specified right. Even if you give Army A core bonus no units on side B die in first round. Do you have the HP correct for the 10 infantry in Army B?K.Rokossovski wrote:
after the first round, three units in army B died already
So I looked at this with the new variance simulator and you can actually get 3 of the 10 infantry stack to die in the first round when you have them as initiating the fight. It took a lot of separate battles to get 3 to die. It is an unlikely outcome, but seems possible given a per stack, per round +/- 20% variance. Here is an example of when 3 died in the first round:K.Rokossovski wrote:
and after the first round, three units in army B died already...?

Heh, so this really was just a very off result, but still possible!
Yeah, and good intuition on your part to know something seemed "off".
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