There is an error in counting time of arrival of troops
When troop is going throug not owned provinces and we will conquer provinces, the time of arrival do not update, it's longer. We can update the time, shorter one, by clicking on 'Forced march' and unclicking it, we will see that normal march time has shortened.
It should be automaticlly counted. Whenever we get/lose province, time of travel for all troops which goes through it, should be recounted.
It's very important issue and very common error!
It gives advangate to those who are often online and can recount time of arrival by hand for every troop it shouldn't be this way
5 Replies
22 Feb 2018, 12:47
Hi, I think I answered the exact same report somewhere in this forum this week already
Short version: It is not a bug, it is the way how the engine works and changing that is currently sadly not an option as it would create a heavy server load. Right now troop status is updated when:
1) they arrive at a waypoint (curves in roads, cities, or waypoints set-up with the "add target" command)
2) they get new commands
3) they start a fight
So you should indeed give them new commands (e.g. switching force march on and off, or repeating the move command) or pre-plan their route in smaller steps with the "add-target" feature.
22 Feb 2018, 17:37
But really You think that, when a waypoint changes owner, recounting time of arrival just for troops which are heading through that province, would be much of server load? Usually there are not that many troops going through particular province.
I don't mean recounting all the troops each 5 minutes that would be huge load but just those which go through one lost/gain province at a time
I didn't know that Ad.1) they got recounted at each waypoint. It's a bit lowering disadvantage of the need of giving them new command, but sometimes this one or two hours make difference
22 Feb 2018, 18:45
In order for that to work properly every single time a province changed hands the path and travel times of EVERY single unit on the map would have to be checked and recalculated.
I think that would be an unnecessary server load.
There has to be some benefit to actually playing the game, rather than showing up for a minute every other day to add targets. This is one of them.
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22 Feb 2018, 19:49
Not every unit, that's the point. Just those which passes through that specific province.
In database fast check through units, which are going through it and update just their time.
Leaving all the rest units alone.
23 Feb 2018, 10:51
Rest assured that if there is an easy solution existing already that does not stress the servers, we would have implemented it already.
This issue may be revisited in the future, for now please use the mentioned workarounds.