Philadelphia, Philadelphia, so good they named it twice...?
gameID=2454085, I can't reproduce this.
The one philadelpha is where washington should have been.
2 Replies
9 Sept 2018, 18:55
Yeah, happens since time immemorial, especially on late and full or big maps (with lots of units) if the game has a lot to calculate, the data updating then works often very slow or occasionally incorrectly (especially in the province list or the spy menu) and you need a lot of time and patience and sometimes even have to reload the game and delete Cache and Cookies.
Here two of many more examples:
But allegedly such shouldn't happen with WebGL in the future ..
.. unless its performance resources will wasted on pointless comic graphics and child-friendly animations in Donky Kong style
Browser games are an ingenious business idea to lure out money .. ..... >> more or less cleverly camouflaged as a real game << .... .. so beware of caltrops, spring-guns and booby traps. Warning! Texts above this signature may contain traces of irony! :D
9 Sept 2018, 19:06
Restrisiko wrote:
Yeah, happens since time immemorial, especially on late and full or big maps (with lots of units) if the game has a lot to calculate, the data updating then works often very slow or occasionally incorrectly (especially in the province list or the spy menu) and you need a lot of time and patience and sometimes even have to reload the game and delete Cache and Cookies.
But allegedly such shouldn't happen with WebGL in the future ..
well this is an 10 player FP map with WebGL, and only on day 6, but I guess its still got lots to calculate.