error on province list

Philadelphia, Philadelphia, so good they named it twice...?

Forum attachment

gameID=2454085, I can't reproduce this.

The one philadelpha is where washington should have been.

2 Replies

Yeah, happens since time immemorial, especially on late and full or big maps (with lots of units) if the game has a lot to calculate, the data updating then works often very slow or occasionally incorrectly (especially in the province list or the spy menu) and you need a lot of time and patience and sometimes even have to reload the game and delete Cache and Cookies.

Here two of many more examples:Forum attachment

Forum attachment

But allegedly such shouldn't happen with WebGL in the future .. :whistling:

.. unless its performance resources will wasted on pointless comic graphics and child-friendly animations in Donky Kong style :rolleyes:

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Restrisiko wrote:

Yeah, happens since time immemorial, especially on late and full or big maps (with lots of units) if the game has a lot to calculate, the data updating then works often very slow or occasionally incorrectly (especially in the province list or the spy menu) and you need a lot of time and patience and sometimes even have to reload the game and delete Cache and Cookies.

But allegedly such shouldn't happen with WebGL in the future .. :whistling:

well this is an 10 player FP map with WebGL, and only on day 6, but I guess its still got lots to calculate.

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