Good point! ... AI countries should follow the same protocol imposed on the human players (embargo first, then declare war 24 hrs later) ... May be CoW will provide that by the next upgrade ... 
Everyone declared war on me?
I'm in a game where almost all nations enforced a trade embargo upon me, and all my AI-run neighbors have declared war on me without provocation. I can't figure out what's going on. Any ideas?
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Maybe even giving AI a dynamic popularity percentage like players? I'm down to see AI fighting with each other or forming alliances between them.
Aimo Johannes Lahti wrote:
Maybe even giving AI a dynamic popularity percentage like players? I'm down to see AI fighting with each other or forming alliances between them.
Now that'd be interesting. In one world at war map, Greece, Romania and Yugoslavia were at war with each other before all three of them went inactive. Their war was actually more entertaining that any other player-wars in that map. It was so dynamic and unpredictable that we started placing bets in the newspaper. They're still at war to this day. Instead of making the A.I. more aggressive, they should've made it even smarter.
- Leading officer of the Training Alliance
Heck no! If you make the AI too smart, no human player will ever win a game! Every human customer would drop out and the developers would go bankrupt! ...Vamaw wrote:
Instead of making the A.I. more aggressive, they should've made it even smarter.

Not exactly, Normally A.I. are just liabilities, pests that can be easily eradicated. If they made the A.I. just a little smarter, at least smart enough to produce some bombers. Then players would start taking them a bit more seriously. Just my opinion anyway.
- Leading officer of the Training Alliance
Well in a way yes. Because AI is normally taken like a little child. Easy to attack. That is what I think right now, they are not well considered and all I need to do is to send a couple of units to the country and that country is finished. This means that AI is a bit too easy on us sometimes.Vamaw wrote:
Not exactly, Normally A.I. are just liabilities, pests that can be easily eradicated. If they made the A.I. just a little smarter, at least smart enough to produce some bombers. Then players would start taking them a bit more seriously. Just my opinion anyway.
Small AI countries are easy to beat (e.g. Low Countries, Baltic States, Central America, etc.). Larger AI countries barely intact and abandoned by the human players after some development are more of a challenge (e.g. Russia, Germany, Japan, UK and US in 39 map). If you try to make the first group harder to beat, the second ground will be nearly impossible to beat unless attacked by multiple experienced human players ... 
Than the difficulty of each of the countries AI would be different.gusv wrote:
Small AI countries are easy to beat (e.g. Low Countries, Baltic States, Central America, etc.). Larger AI countries barely intact and abandoned by the human players after some development are more of a challenge (e.g. Russia, Germany, Japan, UK and US in 39 map). If you try to make the first group harder to beat, the second ground will be nearly impossible to beat unless attacked by multiple experienced human players ...
That's what happened to me in my first game. I had no idea about popularity and everyone ended up declaring war on me when I was unprepared. The only reason I won that game was because I made an alliance with Russia and UK who helped me out
Alliances offer you more security and are more fun to play ... 
It also shows collaboration skills and all that.
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