Javascript Errors starting game 8th december 2015

Anyone else getting errors where the bar on the first screen fills up and the game will not load today ? I worked for me a few hours ago on same browser on same machine.

Web console gives messy stuff pasted below -

TypeError: element is null

Stack trace:

ElementsFilter.isOnIgnoreList@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://skype_ff_extension-at-jetpack/skype_ff_extension/data/contentscript.js:76:13

parseContent/<@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://skype_ff_extension-at-jetpack/skype_ff_extension/data/contentscript.js:318:13

parseContent@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://skype_ff_extension-at-jetpack/skype_ff_extension/data/contentscript.js:316:5

processSettingsResponse@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://skype_ff_extension-at-jetpack/skype_ff_extension/data/contentscript.js:551:9

@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://skype_ff_extension-at-jetpack/skype_ff_extension/data/browserSpecificScript.js:55:5

onEvent@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://gre/modules/commonjs/sdk/content/content-worker.js:45:22

onEvent@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://gre/modules/commonjs/sdk/content/content-worker.js:45:22

onChromeEvent@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/loader/sandbox.js -> resource://gre/modules/commonjs/sdk/content/content-worker.js:91:16

timers.js:43

"SensorNotRequired: https://developers.google.com/maps/documentation/javascript/error-messages" util.js:30:57

23:6:30 @ .complete@http://www.callofwar.com/ww2/engine/js/external/bytro/polyfills.js?bust=1449599691:2222:9: polyfills.js:27:9

polyfills loaded polyfills.js:31:13

23:6:30 @ @http://www.callofwar.com/ww2/engine/js/external/bytro/polyfills.js?bust=1449599691:2227:1: polyfills.js:27:9

polyfills over polyfills.js:31:13

23:6:37 @ lzr.AjaxServer.prototype.connect@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:3248:5: polyfills.js:27:9

"Ajax server connecting to http://gs10.supremacy1914.com:80" polyfills.js:31:13

23:6:37 @ lzr.AjaxServer.prototype.send@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:3243:5: polyfills.js:27:9

message sent: {"requestID":1,"@c":"ultshared.action.UltActivateGameAction","selectedPlayerID":-1,"selectedTeamID":-1,"randomTeamAndCountrySelection":false,"tstamp":"1449615988","hash":"596499b2d76b0dc914e78c3a029bb84e8713d970","sessionTstamp":0,"gameID":"1287922","playerID":"0","siteUserID":"5071411","adminLevel":null,"rights":"chat","userAuth":"8ecb2a09c4dd6cd2c2ff704ecc04031eda1e3c38"} polyfills.js:31:13

23:8:42 @ lzr.Server.prototype.onError@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:3122:7: polyfills.js:27:9

websocket error: Object { readyState: 4, getResponseHeader: .ajax/T.getResponseHeader(), getAllResponseHeaders: .ajax/T.getAllResponseHeaders(), setRequestHeader: .ajax/T.setRequestHeader(), overrideMimeType: .ajax/T.overrideMimeType(), statusCode: .ajax/T.statusCode(), abort: .ajax/T.abort(), state: .Deferred/r.state(), always: .Deferred/r.always(), then: .Deferred/r.then(), 11 more… } polyfills.js:31:13

23:8:42 @ hup.Auth.prototype.changeGameServer@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:37445:5: polyfills.js:27:9

Received UltSwitchServerException, changing server to gs16.supremacy1914.com polyfills.js:31:13

23:8:42 @ lzr.AjaxServer.prototype.connect@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:3248:5: polyfills.js:27:9

"Ajax server connecting to http://gs16.supremacy1914.com:80" polyfills.js:31:13

23:8:42 @ lzr.AjaxServer.prototype.send@http://www.callofwar.com/ww2/js/main-built-min.js?bust=1449599691:3243:5: polyfills.js:27:9

message sent: {"requestID":2,"@c":"ultshared.action.UltActivateGameAction","selectedPlayerID":-1,"selectedTeamID":-1,"randomTeamAndCountrySelection":false,"tstamp":"1449615988","hash":"13a542bab337a4e91981671536c55962d82a9bb4","sessionTstamp":0,"gameID":"1287922","playerID":"0","siteUserID":"5071411","adminLevel":null,"rights":"chat","userAuth":"8ecb2a09c4dd6cd2c2ff704ecc04031eda1e3c38"} polyfills.js:31:13

Flushing buffer game.js:21355:5

[SocketService] disconnected websocket game.js:21678:5

[SocketService] reconnect via polling game.js:21678:5

[SocketService] Needs authentication. But we are not connected!

3 Replies

working again now

Post a Reply

Please log in to post a reply.

Back to Bug Reports and Issues
Quick Launch