I've got a few games that have very few resource producing provinces.
I do recall it being announced, but I can't find it now to refer to.
Does make the game very slow and rather dull as it takes so long to do anything at all.
Am I'm going crazy or is there something up with the historic map's resources?, this doesn't make any sense, I'm at day 16, I own 330 provinces, and I'm producing 367 Industrial goods an hour?!?!, can't build anything can't fix anything, cant research can't produce any significant number of units or build or upgrade and if I do it doesn't change anything, please don't tell me it's normal I've been playing this game daily for a year, additionally as I mentioned I started map 1,751,205 16 days ago it's a 25 player historic I am playing as British India, 17 days ago I started game 1,750,311 100 player world map I am playing as British Odisha but I own almost the same territory, but smaller 121 provinces somehow I make 879/H industrial goods, I don't know whats going on with the production of goods in 1,751,205 but the name of the game for me is stagnation. 
I've got a few games that have very few resource producing provinces.
I do recall it being announced, but I can't find it now to refer to.
Does make the game very slow and rather dull as it takes so long to do anything at all.
I have heard the 25 player map has very different resource production levels than other maps, so I would play accordingly.
Here's two possible solutions to this problem:
1. You're playing the balanced 50-player map. Check around and perhaps you have a good production of some other resource.
I know that in the 25 player map, Germany starts with ridiculously small rare materials production, but if you do a quick Anschluss of Poland and Lithuania, or Belgium, you will soon be alright.
Similarly, Finland has insanely high rate materials production but is lackluster in food and goods. You could take Karelia or Sweden, and fix those problems.
These production values force you to either trade or invade ruthlessly-invade to get the materials you need, or trade your strong resource for your weak resource-for examples Germany, I could sell goods or metal for money on the market, and use that money to buy Finland's rare materials, of which he will have a huge surplus.
2. You are playing a historical map (25 player world, 10 player Europe, etc.)
These maps tend to be less balanced, because obviously real history was not very fair (read: Polish pilots highly valued by the RAF, because they knew a thing or two about fighting Bf109s with old 1920s and early 30s planes). In that case, your low goods production might reflect that area's real output during WWII. In that case, again, you can invade or trade, but you're less likely to have a surplus production of some other resource, making trade harder.
If you've ever tried playing as Tibet...well...have fun with that nonexistent production. The good news is that China's relatively undefended western flank is open to your...4 militia and 1 infantry.
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