That -51 is not as bad as you think. It usually still rises to like 50%. Either way I havenβt had 20 revolts in a long timeβ¦ not even the fat Albert game. Hey hey hey.
CarKing the 6th of the Abrahamic Caliphate
Hi,
I previously in the CoW 1.5 feedback wrote a post relating to morale being a major issue (I was having 30+ revolts/day, and on speed rounds it just wasnt manageable).
Anyway since then propaganda offices have been introduced... but morale is still a massive, massive issue.
For example, I am playing a round at the moment, I am New South Wales. I have taken all of Oceania, all of East Asia and Im now working on West Asia pushing to Europe. As you can imagine, from New South Wales to Kazakhstan, my "Distance to Capital" is already at a penalty of -30.
With the new "Expansion" penalty, that is now at -21 aswell.
This combination, gives me a -51 penalty on every new province I take before I even start.
Obviously, now we have the neighbour penalty. Some provinces have 6-9 roads coming into them... a province on (100-51=49% morale) gives a -5 neighbour penalty. -5*6 = -30... so now many, many of my provinces have penalty of -30, -30, -21 = -81 morale. This means that even when I conquer newly taken provinces, they are already falling, with a high chance of revolt.
Obviously the new propaganda offices increase morale, level 1 = +10, level 2 = +23, level 3 = +40.
At 25% morale,
Level 1 takes 10.5 hours
Level 2 takes 21 hours
level 3 takes 1 day, 7.5 hours
Which means that in the first day, I can only build a level 1 - assuming there are at least 10.5 hours left until day change, which often there isnt.
This gives me a penalty of -71%
On the first day change, the morale is still at 25%, which means many of my newly taken provinces all revolt - including the ones building the propaganda offices. So now, I am back to square 1.
I have spent the last 5 days building nothing but propaganda offices and light tanks to hold the fort until more prop offices are built. Going by current speeds, I have at least another 5 days of building prop offices until I am stable. That is not fun, and needs to be fixed. Furthermore, my ally has been supplying me with resources to build prop offices - without his help, I would have lost many many provinces to revolt. My resource production (+/- 2.3k/day on WaW map) is not enough to keep up with the number I need to keep building prop offices anyway.
I would propose the following changes to fix this issue
- When propaganda offices are built, they instantly adjust the morale of a province (e.g. when built 25% becomes 35% immediately). This means the provinces in which propaganda offices are built, will not revolt, and gives me a chance at least to start building a morale cluster in new provinces before they start revolting
- Expansion and Distance to Capital penalties are capped at -20, but neighbour cap is increased to -40. The reason for this is because the -21 + -30 penalty is too much instantly, that it doesnt give me a chance to recover morale, so my neighbour bonus is instantly lower too, and its a downward spiral. IF however, this "immediate" penalty was only -40 (from 2x -20 caps on expansion and distance to capital) then on provinces with e.g. only 3 neighbours, the penalty will be -21 for neihbours on all newly-taken.. total penalty being -61 (worst case scenario) - which means all my smaller provinces, or those with less access will ALWAYS end up on at least 39% morale, and therefore will never drop low enough to revolt.
This in turn makes their neighbours (which may have 8 or 9 neighbours) have a reduced penalty and slowly go up
Long story short, it gives you a fighting chance of recovering morale on newly taken large empires without spending days on building nothing but propaganda offices and spamming level 1 troops to hold provinces until the prop offices are built.
....look at this, what a joke lol
gyazo.com/0478f5c974e2ff6603797fa2b45cf58e
This image below you can see my nice green morale coming up through ocenaia, papua, borneo etc. But following that, its just a mess, even in east china provinces which I took days ago, and are now at risk of revolt too. You can see I have experimented with a morale cluster around north india, but it doesnt spread far enough.
gyazo.com/66b13880cd78d9355627d8279c501437
I currently have 47 level 3 prop offices, 21 at level 2, 19 at level 1 and have had 0 resource spare (due to HC Queue) for the last 5 days. And from the picture, you can clearly see, I still have nowhere near enough to stabilise.
Please log in to post a reply.
That -51 is not as bad as you think. It usually still rises to like 50%. Either way I havenβt had 20 revolts in a long timeβ¦ not even the fat Albert game. Hey hey hey.
I agree
It is a cursed headache
Well morale is better on COW compared to S1914 and morale was the one and only thing that made me cry and made me leave the game (S1914) for a short period of time haha but I started playing COW and I haven't had so much revolts on this game.Ive accepted it but still hates it, it's the only most annoying thing about the game
Itβs understandable though. IRL partisans were a headache to occupying countries, and you donβt even face armed soldiers in this game!
It just sucks when you have to let like 30 provs rebel daily.
It doesnβt really happen all to much anymore.Ray Chull wrote:
It just sucks when you have to let like 30 provs rebel daily.
You can always leave a few AC and other fast units behind to reconquer the rebelled provinces after day change.Ray Chull wrote:
It just sucks when you have to let like 30 provs rebel daily.
Or you can relocate your capital to west Asia for better morale.
I have maybe 1 to 2 revolts in an entire game, i am not exaggerating, and i never use Prop Offices
Unless itβs huge maps where you need to raise morale in cores since you built your capital away in order to increase the entire country, they are completely useless.
In the WaW we had, you saw i had almost no provinces revolt from me, but many revolted to me, idk how i do it, as Car has seen i leave those provinces undefended, i'm just a great leader like thatCarking the 6th wrote:
Unless itβs huge maps where you need to raise morale in cores since you built your capital away in order to increase the entire country, they are completely useless.
In one of my games as Mongolia, 60% of the russian cities revolted to my allies
My soul has broken a small part bc of this
The only provinces i leave troops in defense for are Cities that are strategically important, or ones that have fast production ability. If a city has essentially no morale and no production buildings i can lay off defending it cause its not that important and cant be used against me unless the gold spam, even then i usually have troops on their way to a place that can hit the city on the way there.
Isn't capital bonus enough to compensate for this? Dunno since this is WaW, but on other maps, I usually leave a couple small AI countries alive so that every day I can conquer one and get the moral boost. Dunno how practical this is for WaW tho...
Leaving AI for the future? Hell no, you already end up having to fight like 20-1 AI in late game on big maps, I gotta reduce it where I can!
Not the player-turned AI, but the starting AI. Are they that big of a deal to deal with?Carking the 6th wrote:
Leaving AI for the future? Hell no, you already end up having to fight like 20-1 AI in late game on big maps, I gotta reduce it where I can!
They still get like 20 units in the late game and become a thorn in the side, combined with all the other AI._Pyth0n_ wrote:
Not the player-turned AI, but the starting AI. Are they that big of a deal to deal with?Carking the 6th wrote:
Leaving AI for the future? Hell no, you already end up having to fight like 20-1 AI in late game on big maps, I gotta reduce it where I can!
I think they are just trying to force you to use gold to increase the morale
Please log in to post a reply.