I didnt think it was anything to do with the transport. It is the speed of embarking/disembarking.
Naval warfare needs reworking
Right from the off (2020) I have thought that the naval aspect of the game is pretty pants. The reason it seems is that the designers failed to understand the difference between land and sea warfare.
Here are the glaring examples. The other day I was faced with a large convoy, no naval units just transports and used a battleship and sub to attack it. I lost both. Absolutely ridiculous. Troops, tanks guns etc are merely cargoes on transports not fighting units - error 1.
Submarines. How on earth do the developers think a battleship or cruiser can attack a submarine except on the surface? They cant. Only destroyers, sub chasers, corvettes could. So to me subs need to be reworked completely. Now this could be difficult because really the game needs to take account of when subs are on the surface and when submerged. When submerged their speed needs to be drastically reduced aka level 1 militia almost.
During WWII subs were basically submersibles and spent most of their time on the surface moving around but submerged to attack or keep anonymous if likely to be discovered (eg aircraft patrols) until the XXI types became available or snorts.
Perhaps an approach like if a sub gets to the viewing range of a warship it is assumed to be on the surface then dives, at which point its speed drops dramatically. Then the 'game' changes. The sub has firepower advantage but massive speed disadvantage and it will then only succeed if its initial positioning was to put it on a converging course.
As for attacks against transports, cmon Bytro a battleship versus a convoy is no contest. The BS would hammer it straight off. The reality is the convoy might split up and scatter in order to safeguard as much of the precious cargo as possible.
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Wy cant you hold fire with submarines?
Also do not forget people can upgrade a convoy to what level 4 increases speed and firepowerBladeFisher wrote:
Not sure what you are arguing here? I never suggested that a convoy had no offensive capability. Just that not against a submarine. Look nearly all subs attack submerged. Early in the war and no doubt for the US later in the war Axis/US subs would attack on the surface if they were sure there was either no enemy ships or aircraft around. But these were against single vessels not a convoy of say 20 ships !Maybe it is just my life long interest but I am amazed at the ignorance shown on this thread about this. The whole sub thing in CoW is rubbish. It does not give the sub the 'mamba' threat it had. Against a BS or Cruiser the sub was pretty deadly. But it would be rare to catch either a BS or Cruiser with no other escort. It did happen, but unusual.
The disadvantage of the sub was its speed. On the surface, good versus convoys and sometimes naval vessels so long as it was not discovered. If the sub was behind its target, say target at 11, 12 o clock the sub would do a 180 and depending on the sun, moon, wind do a go right around manoeuvre like around a circumference to get ahead of the target. But it could only do this if it had speed.
Now in CoW it would be silly to start having different detailed characteristics. So just make it simple, simples !
Also if you look at the sub info when you click on it, it will tell you everything you need to know what it can do and what other things can do against it.
If you're asking why you can't hold fire...the answer is that you can. You just need to have high command and use the fire control setting of hold fire.BladeFisher wrote:
Wy cant you hold fire with submarines?
I'll agree the attack/defense values are a little strange. Convoys probably should have lower attack and defense values against submarines. But submarines own attack and defense values are probably too high in some areas. For example, in the last AWC game I was in, there was a group of 8 lvl 2 subs that I wanted to take out. All I had to work with were three lvl 3 naval bombers. I set my red cone so they couldn't get away and set out patrolling over them. The defense values of 8 lvl 2 subs were such that by the time the subs died, my bombers are at half health. That doesn't make a lot of sense either as I don't understand subs to have a lot of AA value. This is just one example of CoW adage everything counts in large amounts.
Or how about you have to embark in a city that has an actual port, and you can embark different units depending on the level of the port. Unarmored, level 1. Light armor, level 2. Heavy armor, you need a level 3 port.
This is for transports that are transporting units over water.
If you want an amphibious landing, you should only be able to do it with unarmored units. Maybe light armor, if you have higher level transport research. Definitely not heavy armor or artillery, though.
The fact that every random idjit can drive a heavy tank across the Red Sea is deeply upsetting. Unless the player is Moses, in which case have at it, big guy.
You know that they DID land DD Shermans at the D-Day beaches, right? 
It seems way too complicated though. Having complicated facilities at the source side, then restrictions on the target side... it is already pretty cumbersome to cross water, do you really want to make it more so?
They did but not across the channel. some up to 1 mile away but most within 500 yards and only a few sank
K.Rokossovski wrote:
You know that they DID land DD Shermans at the D-Day beaches, right?![]()
It seems way too complicated though. Having complicated facilities at the source side, then restrictions on the target side... it is already pretty cumbersome to cross water, do you really want to make it more so?
Yes. An amphibious invasion should be difficult. It should require planning. It should feel like a big event.
Why did the Allies have to work so hard to capture Antwerp? They had to capture a port to get supplies flowing. It was a big deal. They didn't just drive armored divisions onto the beach.
Yeah, the Allies a few tanks in D-Day, getting them into the beach was a major hassle, and they were totally inadequate. That's not what we're talking about here. An armored division should but be able to drive across the ocean, embarking and disembarking in random mountains and jungles. It's wrong and it cheapens the game.
That's what makes me laugh about the amphibious tanks. Have had them set off on an ocean voyage before now!
I thought it was daft at first but now assume they in effect become transports when at sea.
In reply to the hold fire I disagree or unless my computer is set up incorrectly. You can hold fire with a BS (blue icon IIRC) but not subs they start at fire at will. No hold fire allowed.
Maybe you're right. I rarely use subs. But I do often make use of the various fire control settings.BladeFisher wrote:
In reply to the hold fire I disagree or unless my computer is set up incorrectly. You can hold fire with a BS (blue icon IIRC) but not subs they start at fire at will. No hold fire allowed.
It is interesting if you think about the resources used (or not used) for embarking troops. Those transport ships had to come from somewhere! If you have to use resources to convert paratroopers between types, doing something similar for units putting to sea should be similar.
Yes thanks 6thD. No I use them quite often being an ex naval wargamer. I dont understand why you cant hold fire with them and other units. It is an obvious mechanism for retreat which I saw a post on a month or so ago. Dont know why Bytro dont offer it. I mean if your enemy is so powerful they'll destroy you anyway.
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?_Pyth0n_ wrote:
Agreed, destroyers need more love. Give the sight range cruisers have to destroyers, and slight boosts to HP and speed.
If you watch the movie D-Day it shows you some of your questions and what they had to go thru including weather. Some was made up by hollywood but some if it was true. Go to YouTube and it has A LOT of facts on ww2z00mz00m wrote:
Yes. An amphibious invasion should be difficult. It should require planning. It should feel like a big event.K.Rokossovski wrote:
You know that they DID land DD Shermans at the D-Day beaches, right?![]()
It seems way too complicated though. Having complicated facilities at the source side, then restrictions on the target side... it is already pretty cumbersome to cross water, do you really want to make it more so?
Why did the Allies have to work so hard to capture Antwerp? They had to capture a port to get supplies flowing. It was a big deal. They didn't just drive armored divisions onto the beach.
Yeah, the Allies a few tanks in D-Day, getting them into the beach was a major hassle, and they were totally inadequate. That's not what we're talking about here. An armored division should but be able to drive across the ocean, embarking and disembarking in random mountains and jungles. It's wrong and it cheapens the game.
Now that makes sense. Only a few destroyers were killed by subs but most of the subs were killed by destroyers. Also German subs came up at night to recharge their batteries or to use their gun to sink convoys which was more then 70% of their kills. PT boats killed some but they were mainly for larger boats like destroyers, cruisers and no battleships since they did not get that close. They tried hard in the pacific and put a few holes in some but never sank them. Give them more defence and offensive against subs. They did sink some cruisers in Latay golf but it was so hard for them to get close to cruisers.AleksanderZ wrote:
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?_Pyth0n_ wrote:
Agreed, destroyers need more love. Give the sight range cruisers have to destroyers, and slight boosts to HP and speed.
AleksanderZ wrote:
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?
This misses the point. Destroyers are already too specialized. They serve as scout units, revealing subs for capital ships to bombard from long range. Most of the time, destroyers never get to fire a shot. Giving them better anti submarine stats doesn't change anything.
What destroyers need is a better chance against surface ships. Maybe a small firing range to mimic the effect of torpedoes and small caliber guns. The Allies need this change the most, because their ships are too slow to be competitive against active players.
Alexander what you say about German subs surfacing at night to fire their guns is total rubbish. Such utter ignorance is unbelievable.A Eastman wrote:
Now that makes sense. Only a few destroyers were killed by subs but most of the subs were killed by destroyers. Also German subs came up at night to recharge their batteries or to use their gun to sink convoys which was more then 70% of their kills. PT boats killed some but they were mainly for larger boats like destroyers, cruisers and no battleships since they did not get that close. They tried hard in the pacific and put a few holes in some but never sank them. Give them more defence and offensive against subs. They did sink some c whsruisers in Latay golf but it was so hard for them to get close to cruisers.AleksanderZ wrote:
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?_Pyth0n_ wrote:
Agreed, destroyers need more love. Give the sight range cruisers have to destroyers, and slight boosts to HP and speed.
Just think about what you said. Creep unannounced in the dark and then announce your presence by opening fire with a gun ! Doh! This is where I am, I am here. Sink me.
The gun was only used to sink stragglers or lone merchantman if there was no chance of being discovered. Later in the war it was removed. Just THINK about it. You may not be interested in subs. I get that but if you are interested read some proper books by guys that were there.
you need to read naval history before spewing out what you do not know. ok I did talk to someone that was there. My uncle was a sub mariner along with one in south pacific as a marine and another in the atlantic as a tank commander
What's with the ad hominems man, been silently following this thread for a couple of weeks and all I've seen from you is just calling people stupid or ignorant instead of trying to understand what they're saying and having a good conversation. Do you understand netiquette? Do you understand how rude you're being? Like I say, you could have made your points in a MUCH more respectful manner. You don't have to dump on everyone just because you know more about the navy (which I would also dispute), is it some kind of superiority complex? Just respect other people for goodness sake. On page one of this thread, you accused other people of abuse when they did NOTHING wrong, and yet all you have done throughout this thread is that: abuse. Learn some manners for god's sake.BladeFisher wrote:
Alexander what you say about German subs surfacing at night to fire their guns is total rubbish. Such utter ignorance is unbelievable.A Eastman wrote:
Now that makes sense. Only a few destroyers were killed by subs but most of the subs were killed by destroyers. Also German subs came up at night to recharge their batteries or to use their gun to sink convoys which was more then 70% of their kills. PT boats killed some but they were mainly for larger boats like destroyers, cruisers and no battleships since they did not get that close. They tried hard in the pacific and put a few holes in some but never sank them. Give them more defence and offensive against subs. They did sink some c whsruisers in Latay golf but it was so hard for them to get close to cruisers.AleksanderZ wrote:
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?_Pyth0n_ wrote:
Agreed, destroyers need more love. Give the sight range cruisers have to destroyers, and slight boosts to HP and speed.Just think about what you said. Creep unannounced in the dark and then announce your presence by opening fire with a gun ! Doh! This is where I am, I am here. Sink me.
The gun was only used to sink stragglers or lone merchantman if there was no chance of being discovered. Later in the war it was removed. Just THINK about it. You may not be interested in subs. I get that but if you are interested read some proper books by guys that were there.
Talvisota of the Abrahamic Caliphate
If we were to do that, it would be best to re-add the 50 km range that they used to have. Adding something like 30 is equally useless- theyβll just be outranged. At least being able to somewhat damage cruisers would be helpful.z00mz00m wrote:
This misses the point. Destroyers are already too specialized. They serve as scout units, revealing subs for capital ships to bombard from long range. Most of the time, destroyers never get to fire a shot. Giving them better anti submarine stats doesn't change anything.AleksanderZ wrote:
Destroyers the already the fastest naval unit in the game by a significant margin. They donβt need another speed buff. Maybe upping the ATK/DEF stats against subs to reduce the counter-damage the subs will deal?What destroyers need is a better chance against surface ships. Maybe a small firing range to mimic the effect of torpedoes and small caliber guns. The Allies need this change the most, because their ships are too slow to be competitive against active players.
CarKing the 6th of the Abrahamic Caliphate
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