Plane Fight Bug (so bad it's shameful...)
The bug I'll describe here has already been reported 2 years ago (see thread Planes attack while retrieving). It is easy to detect/fix and quite stupid, so I'm sad that it hasn't been fixed:
When you order planes to direct attack a target, they calculate the travel time to target and then attack when the timer ticks off. This means that if the target (eg. a fast plane) retreats, your planes will still be able to attack it upon reaching its previous location at the time the attack was ordered. If the target escapes out of your range circle, your planes won't do any damage, but they will still teleport to the target's location when turning back to airport to refuel (so basically teleport out of their supposed range, haha).
The solution is obvious. The attacking planes DO update their direction following the target, so instead of setting a timer upon the attack command, just check if the target's been reached every time you're updating direction. Do damage upon reaching target. This way, slower planes will not be able to chase down faster planes etc., which even a 6-year-old realizes is the right, logical way it should work. I might be too optimistic, maybe there's like 60 complications to re-programming this mechanic, but at least the Bytro Team should answer us somewhere to confirm that this bug has been acknowledged.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper
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