Popularity issue

In a World at War map, I wanted to increase popularity. My plan was to put my relation as "Share all" with all AI, and after doing so, mine went up to 89% (adding this relation to all 10 and 0 star AIs plus a few 50 star AIs, which I didnt notice)

After some time, I finally noticed I had put this relation with some 50 star AIs that after became real players. I put my relation back into "Peace", but doing so decreased my popularity to, like, 68% (after putting my relation back with, like, 12 countries).

I feel it's a bit unfair, especially since now I will be more prone to be attacked and hostilized by AI simply because I put my relation as "Share all" with a few AIs that became real players and then back into "Peace".

If putting your relation with AI to a positive relation increases popularity by, let's say, 0.2%, decreasing it back to the original "Peace" relation should decrease popularity by, for example, 0.4%, not like 1% (which is what it feels like).

1 Replies

For roleplaying purposes, people don't like a nation who constantly changes their policy; in other words, "change and change back". Perfectly reasonable for the game to punish this.

For practical solution, don't set majors to share maps before you are sure that they aren't played.

PS - your in-game popularity with a human player doesn't really matter, he'll decide himself if he will fight you yes or no.

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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