This is an example of Enemy stacks 'Ghosting' units on a course to intercept but not directly attack.
I will provide a scenario.
Player A has SM with Player B and War with Player C
Player B has SM with Player A and is also at War with Player C
Player C is at war with everyone.
Player A captured a province, then Player C's units that were commanded to be 'Offensive' were on their way to the province. Player A's units die after bombardment. Player B sends units after the Enemy stacks from above, on the road they were already sent on, Once Player B's Units come within range, Player C's units fire, and Player B's units pass right through them, as it was sent to go to the Province and NOT to attack the Player C's troops, this will happen with ALL unit types excluding Navy.
If at any point, Player C stops the Offensive order, they will no longer 'Ghost' units that pass by.
(Yes the picture is messy because of the Ghosting, there are 5 lvl 2 AC's and they are the ones located next to the Province center, the Enemy stacks are up higher, where the AC's came from.
5 Replies
11 Apr 2023, 17:20
So in your scenario, Player C has Premium and his stack is ranged units set to Offensive. Does this also happen with Aggressive fire control? Does the fire control setting for Player B matter?
In your image, the two firing stacks are owned by Player C and have ranged units in them, and Player B's armored cars passed through them headed towards the province center?
11 Apr 2023, 18:17
So you are saying that if a stack containing artillery is set to offensive or aggressive and 1) it is firing at a target and 2) it has march orders, then the unit it is firing at can pass through the stack without triggering a melee battle? What if 2) isn't true? If it is sitting there firing on offensive? Will the target still pass through?
Does the A, B, C relationship that you described have to be true?
11 Apr 2023, 18:57
I have not tested if it must have marching orders to pass through, i will try to enact that.
And no, it can just be 2 people, Like Player B and Player C, this was just a situation in my game.
jubjub bird wrote:
So in your scenario, Player C has Premium and his stack is ranged units set to Offensive. Does this also happen with Aggressive fire control? Does the fire control setting for Player B matter?
In your image, the two firing stacks are owned by Player C and have ranged units in them, and Player B's armored cars passed through them headed towards the province center?
It happens with All Instant-Fire Orders, Fire at Will, etc. i may have messed up the Order names aswell, ill double check.
11 Apr 2023, 20:23
Fox-Company wrote:
It happens with All Instant-Fire Orders, Fire at Will, etc. i may have messed up the Order names aswell, ill double check.
Fire at will is the default (non premium) setting. You are saying this only happens with premium settings, offensive and aggressive, right? Have you reported this?
11 Apr 2023, 22:20
DxC wrote:
Fox-Company wrote:
It happens with All Instant-Fire Orders, Fire at Will, etc. i may have messed up the Order names aswell, ill double check.
Fire at will is the default (non premium) setting. You are saying this only happens with premium settings, offensive and aggressive, right? Have you reported this?