Revolts

I took a province, then moved on, there was a revolt - no problems with that. Went back (this is all within an hour) and there was enemy infantry there, I could understand if it was milita, but not infantry; which take a player over a day to produce.

This is completely unfair and needs to be reviewed/changed

4 Replies

When there is a revolt in an occupied province, those troops will revolt to the new side as well.

K.Rokossovski wrote:

When there is a revolt in an occupied province, those troops will revolt to the new side as well.
If the revolt is successful, that is.

As a general rule, the stronger the occupying garrison is, the less likely a revolt will occur, and if a revolt does occur, the less likely the revolt will be successful.

Generally, a unit or units with 7 or more strength points will be sufficient to prevent a revolt in a province with 25% or greater morale. The occupying garrison may require more strength points to prevent a rebellion if the province's morale drops substantially below 25%.

Single militia or infantry regiments, or single armored car brigades, make lousy garrison units because they have insufficient strength points, by themselves, to prevent rebellions, and will often defect to the enemy if they are not destroyed in a successful rebellion.

If what you say is true, then that is a unrealistic in the context of the game (and quite frankly, silly), but will not hinder my enjoyment. Thank you for the responses.

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