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Server Downtime

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Free Time looks good on me

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and since the other thread was closed, let me direct the Operators' attention to the fact that I was NOT given gold for the last outage; I wasn't playing then.

And this was NOT a 'ten minute' outage. It was down for friggin' hours. Yes, I did put cash into this game. Just a little, to test the water. You friggin' blew it. Not with the outage, but with the attitude.

A little advice: Don't give Americans an attitude and be dismissive to your PAYING customers over YOUR failure to maintain your product properly.

yep, well over $450 USD I spent on this game, only to find that at least one player has hacked the game. I've also seen other people mention hacking and cracking in other threads about different game instances... thus I've stopped supporting the game with anything of real world value, like cash or bitcoin.

Now, yet again, another substantial down time which has screwed, MANY of us, both the free players and the players that have spend real world funds supporting Bryto and CoW. This down time was especially damaging in games that are quite far along where there are many forces involved in battles that are quite fluid and demand the human thought, For access to the game to be cut off, yet the game state continues thus causing very substantial losses. Not only is this frustrating, it's to the point of seeming like Bryto is only interested in harvesting our funds rather than giving a product that is fair, balanced, entertaining and STABLE.

No wonder so many people are leaving the game.

Bryto throwing a measly 5000 gold at this as done in the past will not help those in the games that are much farther along, or giving HC time. Many who only have used HC for the short time it was available when they first started the game, were overwhelmed by learning the game itself thus those players will not know how to use HC to its fullest extent so again, giving HC time has no value.

This issue demands a roll back to the last un-corrupted "save" before the crash so WE ALL and pick up where we last were in control of our forces.

But, alas, this will not happen and Bryto will continue to harvest our funds (unless we make a conscious decision to NOT to give any more of our funds to Bryto). Bryto will continue to provide us with a (free? ***) game that has no balance, allows hackers free rein and supplies sub-par gaming stability.

*** yes, CoW may be free to play, but to be anywhere near competitive and enjoy the game, the game demands $$$. Otherwise, you are just ready to be slaughtered by those who have bought gold.

some of us have been through this before with many different games. The difference here is that the game keeps running. That's a huge no-no, and indicates some sort of fundamental failure of the whole game infrastructure. It shouldn't even be possible, if the game was designed right.

Y'know those 'spitballing' sessions your developers had, when planning this game and it's mechanics? It wasn't meant to be composed primarily of actual spitballs. It was meant to get out ahead of problems like this before they occur.

I think 150,000 gold MINIMUM would be appropriate compensation to the players in games that are in their 36th day or greater considering the greater losses that can occur when human interaction in fluid situations is interrupted for HOURS. Those players in games less than 30 days, I'd say 5000 gold if 7 days or less, 10000 gold 7-14 days, 25000 gold 14-21 days 50000 gold for 21-30 days, and 100000 gold for 30 to 36 days.

The gold compensation can work two ways. 1) compensating for the losses of the more expensive builds, like large formations, reactors, nukes, nuke bombers etc, but also 2) puts a carrot out in front of the new(er) players to get them to buy gold since they see what they can do with it.

In all reality, nothing is being spent by Bryto... its VIRTUAL GOLD .... It'll be quickly used and the buyers will be back to buying again.

yeah i have definitely lost me game now because of this everyone is moving in after my entire 24 UNIT airforce was wiped out by 5 bridgae ground eployment, which in my experience of course is always wiped out by planes but hey eff me right? Devs, wtf no announcements regarding this monumental screwup yet? I would hide too

Okay, so being calmer now and accepting the fact that maybe my situation is salvageable in my game, I am still very disappointed regarding how badly the outage has affected my game. I understand poop happens but man, I can still taste that poop. =(

Simon.Templar wrote:

Well, here is my take. Yes, I too have paid A LOT of money to play this game. YES, it sucks that the game is down after paying many 100's of dollars to play it.
Did he really say, 'many 100's of dollars'?

=O

[quote='I\'m Sleepless In Seattle','https://forum.callofwar.com/index.php?thread/4005-server-downtime/&postID=37064#post37064']

Simon.Templar wrote:

Well, here is my take. Yes, I too have paid A LOT of money to play this game. YES, it sucks that the game is down after paying many 100's of dollars to play it.
Did he really say, 'many 100's of dollars'?

=O

[/quote]I mentioned $450+ spent .... but I know some of these gold spenders are spending far far more.

I was curious to see how much one was spending when I tried to match him in firepower... which I failed miserably when I stopped at $450

The most expensive video game that I don't physically own...

First of all, I like the game and want what is best for players and developers.

Developers: However, the thing that upsets me far more than the outage, or lost units is the way Moderators and Developers have handled this issue.

Before I explain that I will address some insults to americans. I think what we have here is a culture clash. What Europeans see as us being harsh or angry is actually us being honest and direct. Honesty and directness gets things done. It is a cultural difference for sure. It probably comes from Americans also being more religious where honesty is supreme and our spiritual ancestors got things done.

In America, the citizen is the boss, that is the way it was planned. The consumer is the boss, because that is the way it works out. I have a business. That means I have 90 bosses. The developers here have a business. They have a lot more bosses than I do. If you want so many american bosses you become rich and affluent, or just have the means to make more computer games, you're going to need to provide answers, you are going to need to be more direct, you are going to need to be more honest.

We were told for many hours that the server would be back up soon. Here in america we would call that lies.

We were repeatedly placated, pacified or ignored. We were given excuses rather than answers. This is why you are losing customers(bosses). All of us know technical problems happen. What we need is the bottom line. I'm not sure that idiom will translate well so I'll say it again in other words. We need you to be honest and direct with us so that we can make decisions and proceed with our life. Instead what we got was an attempt to stonewall and buy time. Those are idioms too I suppose. Stonewalling is to ignore someone by giving evasive answers. Its avoiding the questions. Honest questions. Questions which should be simply answered. Stonewalling is an attempt to buy time, to avoid accepting your mistake long enough to avoid consequences. Such things are generally unnecessary amongst typical americans. The opposite would be to own up to it. I suppose that is an idiom too. It means that you just simply state the mistake you made. In this case, with the server outage, it may not be a mistake, it may be an event outside your control. It doesn't matter really. What matters is that the problem is being resolved. The server outage was not the only problem. "What should we do during the downtime" was also a problem. In my case I was losing sleep believing the lies I was being told. (it will be up soon)

We're not idiots. We're understanding. We are forgiving, but forgiveness requires repentance. If you tell us the truth nearly all of the problems are immediately resolved. Peace is restored. That only leaves the mechanical problems to deal with. As it is, I suspect the mechanical problems are small compared to the interpersonal ones.

Here's what should have happened. First, we should have been given the best explanation possible for what has happened. The explanation might have been over some people's heads. Thats an idiom meaning they might not be capable of understanding the explanation. But strangely enough, they probably would have been satisfied with an answer they couldn't understand. Anyways, at this point, probably most americans would have just gone to bed, woke up the next day and dealt with whatever inconveniences they face. Since that didn't happen, we stay awake, likely getting upset because we're being lied to and ignored, and because we stay up and get upset it creates more problems the next day. Our problems become compounded because you didn't simply own up to it. Second, you should have explained to us how this won't happen again. I.e. as some pointed out earlier, the game needs to stop running if the game stops running. The fact that it doesn't is amazing to me. This is a pretty bad, pretty foreseeable, design flaw. If this design flaw is fixed, no one will be worrying about what is happening to their units. No one would be losing anything. There would be no need for "compensation". Other measures might need to be taken. It was said that this has something to do with a 3rd party service. Either they repent of their mistake and fix things or you need a new service provider. Its simple. Its discrete. That is all you needed to do. No compensation, no angry customers, no ongoing hassle. Such business tactics work on non-americans too. I live in a college town. I have customers from all over the world and they love the prototypical honest American business model. Bad things happen. No one ever gets mad at me even when its my fault.

Then there is the other problem. And I am afraid this might be just a German cultural thing. Your moderators are what we would call "control freaks", they are heavy handed. Not just on the forum but in general chat too. I'm guessing its not their fault, they are just following orders. That isn't how things work in America. You are dealing with another culture clash. Here we say what we want (for the most part) and everyone else deals with it. If people say things we don't like, we deal with it. Sometimes dealing with it means confronting them. But that isn't a big deal either. The truth generally wins and ends the discussion. Peace is restored. We're better off afterwards. If this were an American game there probably wouldn't be many chat rules and most of them wouldn't need enforced by moderators. Cuss words would be automatically blotted out, possibly with temporary bans until the offender can be talked to. Why is there a need for so many rules? There is no need to tell people to stay on topic. If you want an informative thread letting us know status updates on the server being down start a different thread, make it sticky, redirect people to it and don't let anyone comment on it. We can comment here. In the mean time we can talk about whatever and keep from being bored. if a new person comes on and doesn't know the server status, commenters will redirect them to the server status thread. Its so simple. It requires so little control.

The bottom line is, if you want to catch a fish you have to set the right bait. You need to make up your mind if you want american customers or not. I think you're driving my fellow Americans away as it is and probably others as well. I'm pretty sure if you adopted our culture you would all be happier. Unfortunately it seems many of my fellow Americans have been adopting yours.

This has not been an attempt to insult anyone. It is an attempt to solve problems.

To players: How often does compensation work? Unless something can be simply fixed what good is compensation? It seems to me that compensation normally breeds all sorts of other problems. Several people have commented on this thread about how one form of compensation or another would actually create an additional problem(generally for them personally). It happens in real life that way too whether you see it or not. Then I also see people making demands that xxx or yyy form of compensation would be sufficient for them. You have a purchase price? As I'm reading these demands I'm thinking, "you haven't thought this through" because all of these attempts to straighten things out will only make them differently crooked. Wanting is a simple thing. We often want things that aren't good for us. What is good for us is usually more complex. But in this case its simple. If the developers are willing to fix their problems we just forgive them. Isn't that what all of us want most? (the problems being fixed) Isn't the most important thing that the problems don't happen again? Would we rather just keep getting compensated arbitrarily?

and another thing, since, at some point, the server probably will go down in the future. Once it has gone down, and units stop doing things (because that really needs fixed), you should announce that the game will be back online in 1 hour after you get it fixed. This way no one needs to sit around waiting. Timing is often important in this game. Anyone who needs to be back on as soon as it goes up, (for strategic reasons) should have a decent chance at doing so. And they shouldn't need to wait and stare at the keyboard in order to do it. 1 hr delay means anyone who needs to get back on right away only needs to check in with the forum once an hour.

and one more thing. because the server will probably go down again in the future at some point. If the server goes down, turn off all rebellions of low morale provinces. If a player is not ready for day change when it occurs because of a server malfunction, rebellions could cause big problems too. It would be fair to everyone and no one would be harmed. Nobody needs to get upset.

Greetings,

Earlier today, the servers were restored to a functioning state.

We are looking into giving people compensation for the troubles caused. I am personally looking into it,

I sincerely, sincerely apologize for the trouble caused. My own games have been hit by this issue, and I myself am doing my best to have the best possible result for all of us. It simply may take a couple more days.

If any person here has any personal grievances, issues, complaints, send them personally to my inbox on these forums. P.M me, and I will get back to you when I can. Anything at all, I will reply to you. That is a guarantee.

I furthermore sincerely apologize for the delay in replying to this thread. I have been quite sick today, and it is only recently that I have been able to get back on and finally begin dealing with things.

I will be closing this thread, since it served it's purpose.

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