Pictures of the issue in action:
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----------------------------------------------------------- PATROL BOMBARDMENT
(PIC3)
(PIC4)
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TO be clear, the target is scouted and within the partrol range.
Hey.
I have run in to a problem multiple times not concerning stealth units and killing them.
I have an example here:
(PIC 1)
My enemy has 3 Tank Destroyers level 1 which are stealth units and they are in a forest province.
I have multiple Attack Bombers and Multiple Tactical Bombers patrolling above this unit.
(PIC2)
I also have 6 Fighters level 3 patrolling above the Tank Destroyers so I am able to see them.
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Even with the Fighters scouting the enemy tanks, my bombers on patrol DO NOT do any damage when the 15 minutes are over. They just simply dont engage. No damage is being done of taken.
Attacking the target directly does do damage as is should. This happens with all stealth units as far as I have experienced.
Pictures of the issue in action:
(PIC1)
(PIC2)
----------------------------------------------------------- PATROL BOMBARDMENT
(PIC3)
(PIC4)
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TO be clear, the target is scouted and within the partrol range.
have you tried added an interceptor to the bombers stack?
This is a feature, not a bug.
If the enemy stealth units are within your patrol circle, but there is no scout unit capable of spotting the stealth units in the patrolling stack, the stealth won't take damage. That happens even if other units of yours have spotted the stealth units.
"Capable of spotting"= for land stealth units, an interceptor of the same or higher level than them. For submarines, a naval bomber of the same or higher level.
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No I did not try it, but I knew that would likely fix it.MadMike69 wrote:
have you tried added an interceptor to the bombers stack?
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Hornetkeeper wrote:
This is a feature, not a bug.
How does that feature make any sense though? Why would I not be able to have a seperate scouting unit Revealing the enemy to my intelligence network, and have different units that are part of that intelligence network bomb them while that same scouting unit is giving information about the location of the stealth units at that very moment.Hornetkeeper wrote:
That happens even if other units of yours have spotted the stealth units.
(I'm not complaining or discussing with you about it but more asking what you or anyone else thinks about it.)
I think that doesn't make any sense. How would that happen in real life warfare? Sometimes scoutplanes would be send ahead to find stuff like rockets, artillary, tanks and just other units in general, and then report it back to base to plan a strike with something like bombers.
I understand its a game but this is a feature then that doesn't make any sense at all to me.
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I suppose if you had spies report on the units location, and they revealed a stealth units location, I suppose it could work somewhat like your units know the general location, but they are hidden with cameoflaudge or stealth, so bombing them with planes/artillery would be somewhat infeasible since you don't even know what direction or area they're in.
That's what I think of it. I feel like it's a decent way to balance them because imagine you had a 10 stack commando unit so sneak up on your enemy and all you would have to do is have your interceptors patrol for a few seconds and then call them back and bomb them with your other planes. How is that fair? Stealth units already are a niche/somewhat underpowered unit since they can be exposed by common units that everyone uses so doing this would just probably kill them off/make them less used like strat bombers.
No thats not what I meant. I mean that I dont understand why you MUST have a interceptor in the stack with your bombers to make your bombers do damage while on patrol. Why can't there be a stack of bombers patrolling the enemy and a interceptor at the same time also scouting that same enemy unit. Not scouting and then making a bomber stack attack that group, but both planes would be patrolling the enemy, but the interceptor would not be in the same stack as the bombers.Skypier wrote:
all you would have to do is have your interceptors patrol for a few seconds and then call them back and bomb them with your other planes.
Why would the interceptor not be able to tell the bombers where the target is WHILE the interceptor is scouting the stealth unit.
This feature was implemented some time ago (in 1.5) for balancing purposes. For most of the skill levels, stealth isn't a significant strategic advantage. And skilled players use raiding units (armoured car/mot infantry), which also happen to both expose stealth units. In such a situation it makes sense to implement this, as it adds value to stealth units and gives them some specific potential (you need to upgrade scouting planes if you don't have them, or won't be able to strike from air). Notice this also gives an extra role to scouting planes. The scouting ability is level-dependent, preventing rocket fighter players from scouting with lv1 interceptors, and so on. This game is simple to manage on the lower level but very integrated and complex, too.kittkarrkitt wrote:
I understand its a game but this is a feature then that doesn't make any sense at all to me.
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