tank destroyers are getting no strength reduction in cities.
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14 Replies
30 May 2018, 18:33
noticed this when attacking computer owned cities that my attacking tanks had their hit points chopped in half while the defending tank destroyers had their full hit points.
throw in question...is strength just related to hit points or does it also affect attacking and defensive power?
30 May 2018, 18:42
All armor-class units lose 50% of their strength points (offensive, defensive, AA) when they enter cities, with the notable exception of mechanized infantry, which maintain their usual strength points. All armored car and tank units -- not including tank destroyers -- also lose 50% of their hit points in cities.
This means that cities are an ideal place to make a defensive stand against tank-heavy opponents. Cities are also a bad place to park your armored cars and tanks because they are also extremely vulnerable to air attack there, with reduced hit points and AA strength points reduced by half.
30 May 2018, 18:44
ender611 wrote:
noticed this when attacking computer owned cities that my attacking tanks had their hit points chopped in half while the defending tank destroyers had their full hit points.
Really not a good idea to attack a city using your tanks. Especially if there are tank destroyers or AT guns in them.
Use infantry and other non-armoured units for this, not your tanks.
30 May 2018, 19:05
It is true that tank destroyers have the same hit points in cities that they do elsewhere. It isn't really a bug as that is the way they are designed.
Strength of +50% in plains and -50% in cities for armored units refers to how much damage they do on attack and defend portions of combat. This is separate from hit points.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<
30 May 2018, 19:29
MontanaBB wrote:
All armor-class units lose 50% of their strength points (offensive, defensive, AA) when they enter cities, with the notable exception of mechanized infantry, which maintain their usual strength points. All armored car and tank units -- not including tank destroyers -- also lose 50% of their hit points in cities.
OK this is clearing things up, no bug I guess. But how does one know. If I see Commando get a 100% increase in mountains does that apply to his offensive, defensive, AA and also its hit points or just one?
30 May 2018, 20:27
ender611 wrote:
But how does one know [?]
One needs to snuggle up to the description page for each unit that you use on a regular basis, and one needs to understand the strengths and weaknesses of each.
Every unit has strengths that are peculiar to that type of unit, and most units have certain weaknesses, too. Those strengths and weaknesses often correspond to the terrain on which they are fighting. And every unit is stronger against certain other unit types, and weaker against others.
I hate to be the bearer of bad news, but if one wants to run with the Big Dogs, one needs to do one's homework. Speaking as a two-year player who has won 12 games in 21 matches, and finished second behind an ally in another 7, there is no substitute for knowledge of the game.
30 May 2018, 20:28
The +100% will refer to the offensive and defensive values against all units (including air).
It will not affect the hit points
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill VorlonFCW Retired from Bytro staff as of November 30, 2020. >>> Click Here to submit a bug report or support ticket <<<
30 May 2018, 20:40
ender611 wrote:
If I see Commando get a 100% increase in mountains does that apply to his offensive, defensive, AA and also its hit points or just one?
Strength points and hit points are different.
For ground units, strength points include offensive, defensive, and anti-aircraft strength points. Aircraft units have offensive and defensive strength points against each other, as well as offensive strength points against ground and naval units. Naval units have offensive, defensive and AA strength points, but their offensive and defensive strength points are different against surface ship and submarine units.
Hit points, in effect, represent the number of times a unit needs to get "hit" before it is destroyed. Theoretically, if a unit is being attacked by an enemy unit, the enemy unit's offensive strength points correspond to "hits" against the unit under attack. That said, offensive strength points rarely, if ever, manifest themselves with 100% efficiency. As a rule of thumb, if a unit has 15 offensive strength points against a unit it is attacking, it will typically only inflict about 50% of its potential, or reduce the attacked unit's hit points by about 7. One of the reasons for the less than 100% offensive efficiency is the so-called "x-factor" (which, in reality, is multiple randomized combat factors), which means that results will vary between 0% and 100% with each attack.
30 May 2018, 21:12
MontanaBB wrote:
All armored car and tank units -- not including tank destroyers -- also lose 50% of their hit points in cities.
So I take it that armored car and tank units are the only units that have their hit points affected as well as their attack/defense values. I assume this applies in mountains as well as cities.
Thank you MontanaBB for clearing things up for me.
30 May 2018, 21:35
ender611 wrote:
So I take it that armored car and tank units are the only units that have their hit points affected as well as their attack/defense values.
Uh, no . . . all aircraft units have their hit points reduced to 5 per squadron while they are refueling. Aircraft units are also reduced to 5 hit points per squadron when they are moving on the ground by truck convoy.
And all ground and aircraft units are reduced to 5 hit points per unit when they are moving by ocean convoy.
Strength points vary by terrain for many unit types.
Commandos are +100% strength in the mountains, +25% in cities.
Lowly militia are +75% strength in hills and forests.
All armor class units, including armored cars and tanks, are +50% strength on plains, and -50% in cities. Note that the armor class also includes tank destroyers, self-propelled anti-aircraft, self-propelled artillery, and mechanized infantry ---- but mech infantry is an exception to the -50% city rule.
Most if not all motorized ground units, including all armor-class units plus motorized infantry, suffer strength reductions in the mountains.
If I am not mistaken, regular infantry is the only ground unit whose strengths do not vary positively or negatively by terrain.
31 May 2018, 12:51
There is a separate section for HP in the terrain sections, for each individual terrain type. Usually HP does not vary by terrain type except for armored cars and tanks in cities(TD's do not count as tanks, they count as motorized AT guns, hence why they don't get a decrease to health in cities). All other land units have uniform health across all land terrain types, only strength will vary considerably.
31 May 2018, 12:59
NovaTopaz wrote:
There is a separate section for HP in the terrain sections, for each individual terrain type. Usually HP does not vary by terrain type except for armored cars and tanks in cities . . .
AND EXCEPT:
1. refueling aircraft have reduced hit points, as noted above;
2. aircraft truck convoys have reduced hit points, as noted above; and
3. ocean convoys of aircraft and ground units have reduced hit points, as noted above.
All of which are important exceptions that leave those unit types very vulnerable to attack while in their reduced hit point condition.
31 May 2018, 13:11
MontanaBB wrote:
NovaTopaz wrote:
There is a separate section for HP in the terrain sections, for each individual terrain type. Usually HP does not vary by terrain type except for armored cars and tanks in cities . . .
AND EXCEPT:
1. refueling aircraft have reduced hit points, as noted above;
2. aircraft truck convoys have reduced hit points, as noted above; and
3. ocean convoys of aircraft and ground units have reduced hit points, as noted above.
All of which are important exceptions that leave those unit types very vulnerable to attack while in their reduced hit point condition.
Well, I did not consider that in the "terrain types". By that I mean the usual land types, IE mountains, forest/hills, cities. Aircraft refueling and transported by truck are 5hp regardless of terrain type, and of course HP is reduced on water because the HP pool is dictated by the durability of the transports carrying the units(which will always be 5HP). And you already mentioned them, as you have stated. But I figured I'd say where the HP stats are so he can look at them for himself, if he hadn't figured it out already. A lot of important stuff can be gleamed from the terrain section, but not knowing to read some parts of it can hinder decision making on what units you want to make or research as a new player.
31 May 2018, 14:17
NovaTopaz wrote:
A lot of important stuff can be gleamed from the terrain section . . .
Yeah, like how to defeat superior forces and win games.