Travel glitch - units backtracking or veering off course

I'm having frequent issues with my traveling units mysteriously detouring to undirected "snap points" (not sure what to call them, but this problem happens with province centers, ocean pivot points, and borders between provinces). I'll give the unit/stack an order to travel, only to check back later and see that it has veered off course to tap a snap point that I never directed it to go towards. It always hits that point and returns back to the path I've directed it to travel, but unless I catch it in the act it usually adds a ton of time to my travel times.

It's so frequent (and happens on both mobile and PC) that I assume it's a known glitch, but didn't know what to search for to find a thread about it. Is there a known solution? I've lost several units due to this and it's incredibly frustrating to check back in and have a unit locked in battle on some travel segment that I never sent it to. Even in the best case scenario where I'm not running to or from battle, it still costs my units minutes or hours in travel time for no reason at all.

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i have had that same problem multiple times. it once started a war when i wanted it to go to iraq, instead it went through turkey and USSR.

This is slightly different--it's not about routing weird ways, it's about taking a set route and randomly adding segments to it while units are already traveling.

Seriously, I'm in my first 100 right now and I've caught instances of it at least 10 times today. It's so, so frustrating, and the issue is clearly amplified by the long distances I have to travel on this map. I had a ship convoy add a segment that caused an additional 6 hours of travel, which is an absurd amount of time to waste on a glitch. The impetus for coming back here is an instance where it just cost me a city--I was going to beat an enemy unit to the city center by ~10 minutes. Check back in, and my detour cost me the city and therefore turned me from a defending unit to an attacking unit, costing me the unit as well.

Edit: I've added an image of yet another instance. In this case, my battleship and destroyer were traveling along the same path--from the same port to the same meetup. Green is the path they were directed on. Red is the detour that my destroyer decided to take for no particular reason.

And AGAIN now, for the second time in the past hour with this unit! This is getting ridiculous and has already cost me over an hour, just trying to capture this city!

I wonder if it's getting worse as my number of units grows (currently ~200), each of which is on a journey of some sort.

Yep I get this glitch often, its always annoying, sometimes infuriating.

I think I have more information on the glitch. No closer to understanding cause, but at least a bit about mechanics. I happened to be watching a stack today as it crossed a border from one province to another. After it moved a bit off the border line I noticed it had a 'path highlight' (the dashed line indicating where a unit is going) trailing it, connected to the province border. I checked the ETA, and sure enough it was 2 hours higher than it had been a few minutes before. I assume this means that the extra leg that glitched onto the stack's path generated when it crossed the border.

It's still incredibly frustrating. Had I not been paying attention to that stack (just because it was an artillery unit and I was watching as it approached range) it would have added an additional 2 hours to travel time, which would completely screw up my timing.

Please look into this.

This also happens at sea. So I don't know if the province border is what triggers it.

Agreed. I assume passing any sort of snap point can trigger it.

Another bug that is reintroduce frequently.

The Beta 22 player maps have another movement bug:

after selecting move, attack, patrol, .....

the arrow to the next position disapears, and you

have to start over. sometimes the end position

is no where near the point where the cursor was clicked.

That isn't just the 22p map.

I currently play the world map - same issue.

recently its been getting worse. i lost 3 hours on a providence that was only 30 minuetes away, something should be done about this.

seems to have been fixed, or at least mitigated?

I gave it a few days but it's definitely not fixed. Had it happen to me several times in a new 100p.

I think that long travel distances make it worse, possibly just due to the number of snap points being crossed, so maybe 100p maps see it more often.

this is getting annoying.its done it again!Forum attachment

it was only 1 min and 17 minuetes away when i wanted it to connect with the stack of 3.

this is really getting annoying.Forum attachment

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