There's been a bug in the game for a while now about (dis-)embarking times.
It used to be that units evaluated their embarking time the moment embarking started. When the province was owned, it is 3 hours; when it is enemy, it's 4.5 hours.
These days, embarking time is decided at the moment the path for the unit is set. This means that if the province changes hands between the moment the path is set and the actual (dis-)embarking starts, the unit picks the "wrong" embarking time.
This is particularly irritating when you are conquering small, unoccupied islands, often during the night. Your unit disembarks (4.5h, correct), walks to the dot and takes the province, and gets back to sea. Correct embarking time would be 3h (embarking from an owned province), but it needs 4.5h now (because the path was set before the island was taken).
If you have an army and move them into an enemy territory
then he gives you the right of the you (it should be faster 30%) but this update is never up-to-date
So you have to re-order on the path
14 Feb 2022, 09:49
General Michaelis wrote:
i always though that this was how the game works
You can also try this
If you have an army and move them into an enemy territory
then he gives you the right of the you (it should be faster 30%) but this update is never up-to-date
So you have to re-order on the path
Yeah, that's how it always worked... would be good to fix that as well, but I understand there may be a problem about finding the right trigger (the unit doesn't "do" something, it is just moving, its speed needs to be adjusted because some OTHER unit takes a place).
The bug mentioned above IS new; this used to work correctly.
14 Feb 2022, 11:58
True, really annoying and even if you reset the march it doesn't help.
QA tested this. In their test the times corrected themselves when the unit was stopped and then a new command was issued (then the time was corrected from 4.5h to 3h). Which is also what I assumed since the everything else wouldnt make much sense.
But anyway, they confirmed the initial problem and we taskified it (not sure when its getting fied, doesnt have the highest prio, especially since there is a workaround)
22 Feb 2022, 22:44
freezy wrote:
BMfox wrote:
Resetting the march doesn't help unfortunately.
QA tested this. In their test the times corrected themselves when the unit was stopped and then a new command was issued (then the time was corrected from 4.5h to 3h). Which is also what I assumed since the everything else wouldnt make much sense.
But anyway, they confirmed the initial problem and we taskified it (not sure when its getting fied, doesnt have the highest prio, especially since there is a workaround)
You can't stop the unit from marching when it is disembarking already. The disembarkation time didn't change.
Even units on march that were stopped and given new orders between the newly captured province centre and the sea didn't adjust their marching times. I guess the system doesn't register that the province is in friendly hands now so the units think you are still in enemy territory.
Yes my comment related only to units which did not start embarking/disembarking. In such a case giving a new command updates the upcoming embarking times.
But a running timer can not be changed, so giving a new command when embarking started won't help anymore. It is a similar thing with other timers as well, e.g. the unit upgrade timer which remains the same even when you research a higher level in the meantime. So the engine logic would have to be tweaked in that regard that timers can change.